misc documentation
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@@ -354,7 +354,7 @@ void func_802D9D60(Actor *this){
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&& (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT)
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){
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player_getPosition(sp34);
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if(ml_vec3f_distance(sp34, this->velocity) < this->unk28){
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if(ml_distance_vec3f(sp34, this->velocity) < this->unk28){
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func_802D9CBC(this);
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}
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}
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