misc documentation
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@@ -37,7 +37,7 @@ void func_803567EC(Actor *this){
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}
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player_getPosition(plyr_pos);
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plyr_dist = ml_vec3f_distance(plyr_pos, this->position);
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plyr_dist = ml_distance_vec3f(plyr_pos, this->position);
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if(this->state == 1){
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if(plyr_dist < 700.0f)
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func_80356770(this, 2);
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