misc documentation
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/playerModel.h"
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#include "core2/ba/model.h"
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extern void func_8028A084(s32, f32);
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extern void func_8029AD68(f32, s32);
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@@ -45,7 +45,7 @@ void func_802B223C(void) {
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func_80297970(0.0f);
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return;
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}
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func_80297970(func_80257C48(sp1C, D_80364CF0, D_80364CF4));
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func_80297970(ml_interpolate_f(sp1C, D_80364CF0, D_80364CF4));
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}
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void func_802B229C(void) {
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@@ -322,7 +322,7 @@ void func_802B2C58(void) {
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sp3C = ml_map_f(sp34, 0.0f, 2.3f, 0.0f, 45.0f);
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yaw_setIdeal(mlNormalizeAngle(sp38 + sp3C));
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yaw_applyIdeal();
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playerModel_setScale(ml_map_f(sp34, 0.0f, 2.3f, 1.0f, 0.3f));
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baModel_setScale(ml_map_f(sp34, 0.0f, 2.3f, 1.0f, 0.3f));
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ml_vec3f_copy(sp28, D_8037D4E8);
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sp28[1] = ml_map_f(sp34, 0.0f, 2.3f, D_8037D4E8[1], D_8037D4E8[1] - 50.0);
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func_8028FAB0(sp28);
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@@ -330,7 +330,7 @@ void func_802B2C58(void) {
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void func_802B2D50(void) {
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func_80294378(1);
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playerModel_setScale(1.0f);
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baModel_setScale(1.0f);
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}
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void func_802B2D80(s32 arg0) {
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@@ -362,7 +362,7 @@ void func_802B2D80(s32 arg0) {
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func_8029C7F4(1, 1, 2, 3);
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player_setYVelocity(510.0f);
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gravity_set(-1200.0f);
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func_8028D5DC();
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baMarker_collisionOff();
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func_80292E48();
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D_8037D4E0 = 0;
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}
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@@ -394,7 +394,7 @@ void func_802B2EE8(void) {
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void func_802B2F9C(void) {
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func_80297CA8();
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gravity_reset();
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func_8028D5F4();
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baMarker_collisionOn();
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func_80292EA4();
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func_802B229C();
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}
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@@ -455,7 +455,7 @@ void func_802B309C(void) {
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func_802914CC(0xD);
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func_802BF2C0(30.0f);
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func_8029C984();
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func_8028D5DC();
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baMarker_collisionOff();
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func_80292E48();
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func_8029E3C0(1, 2.9f);
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D_8037D4E0 = 0;
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@@ -491,7 +491,7 @@ void func_802B3240(void){
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break;
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case 3://L802B3338
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D_8037D4F4 = max_f(0.0f, D_8037D4F4 - 10.0f);
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D_8037D4F4 = ml_max_f(0.0f, D_8037D4F4 - 10.0f);
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if (func_8028B254(90)) {
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func_8028A37C(0.36f);
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D_8037D4E0 = 4;
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@@ -499,7 +499,7 @@ void func_802B3240(void){
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break;
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case 4://L802B3384
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D_8037D4F4 = max_f(0.0f, D_8037D4F4 - 10.0f);
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D_8037D4F4 = ml_max_f(0.0f, D_8037D4F4 - 10.0f);
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if (func_8028B2E8()) {
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func_8029AE48();
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FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 18000);
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@@ -510,7 +510,7 @@ void func_802B3240(void){
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break;
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case 5://L802B33F4
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D_8037D4F4 = max_f(0.0f, D_8037D4F4 - 10.0f);
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D_8037D4F4 = ml_max_f(0.0f, D_8037D4F4 - 10.0f);
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break;
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}
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