misc documentation
This commit is contained in:
290
src/core2/ba/anim.c
Normal file
290
src/core2/ba/anim.c
Normal file
@@ -0,0 +1,290 @@
|
||||
#include <ultra64.h>
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
extern f32 func_802E4B38(void);
|
||||
extern f32 func_80257BFC(f32, f32, f32, f32, f32);
|
||||
|
||||
void func_80289F30(void);
|
||||
|
||||
/* .data */
|
||||
f32 D_803635E0[3] = {0.0f, 5.0f, 0.0f};
|
||||
s32 D_803635EC[7] = {0x4, 0x3, 0x60, 0x18, 0x1B, 0x67, 0x80};
|
||||
|
||||
/* .bss */
|
||||
AnimCtrl *playerAnimCtrl;
|
||||
s32 D_8037BF24;
|
||||
f32 D_8037BF28;
|
||||
f32 D_8037BF2C;
|
||||
struct {
|
||||
f32 unk0;
|
||||
f32 unk4;
|
||||
f32 unk8;
|
||||
f32 unkC;
|
||||
f32 unk10;
|
||||
u8 unk14;
|
||||
}D_8037BF30;
|
||||
void (*D_8037BF48)(s32, s32);
|
||||
|
||||
/* .code */
|
||||
void func_80289820(s32 arg0){
|
||||
D_8037BF24 = arg0;
|
||||
}
|
||||
|
||||
void func_8028982C(void) {
|
||||
f32 sp2C[3];
|
||||
f32 temp_f12;
|
||||
f32 sp24;
|
||||
|
||||
sp24 = (D_8037BF30.unk14 != 0) ? D_8037BF30.unk10 : 1.0f;
|
||||
_get_velocity(sp2C);
|
||||
temp_f12 = func_80257BFC(gu_sqrtf(sp2C[0]*sp2C[0] + sp2C[2] * sp2C[2]), D_8037BF30.unk0, D_8037BF30.unk4, D_8037BF30.unk8 * sp24, D_8037BF30.unkC * sp24);
|
||||
animctrl_setDuration(playerAnimCtrl, ml_clamp_f(temp_f12, D_8037BF28, D_8037BF2C));
|
||||
animctrl_update(playerAnimCtrl);
|
||||
}
|
||||
|
||||
void func_802898F8(void) {
|
||||
animctrl_setDuration(playerAnimCtrl, ml_clamp_f(func_80257BFC(mlAbsF(func_80297AAC()), D_8037BF30.unk0, D_8037BF30.unk4, D_8037BF30.unk8, D_8037BF30.unkC), D_8037BF28, D_8037BF2C));
|
||||
animctrl_update(playerAnimCtrl);
|
||||
}
|
||||
|
||||
|
||||
void func_80289978(f32 sp2C[3], f32 arg1, f32 arg2, f32 arg3) {
|
||||
s32 phi_s0;
|
||||
|
||||
for(phi_s0 = 0; phi_s0 < 3; phi_s0++){
|
||||
sp2C[phi_s0] = ((((f64) sinf((f32) ((f64) func_80257A44((f32) ( arg1 + (2.0 * ((f64) (f32) phi_s0 / 3.0))), 2.0f) * 6.2831853080000002)) * 0.5) + 0.5) * arg3) + arg2;
|
||||
};
|
||||
}
|
||||
|
||||
void func_80289A78(s32 arg0, s32 arg1) {
|
||||
f32 sp2C[3];
|
||||
f32 sp28;
|
||||
s32 phi_s0;
|
||||
static s32 D_8037BF4C;
|
||||
|
||||
|
||||
sp28 = func_802E4B38();
|
||||
if (func_803203FC(0x78) == 0) {
|
||||
D_8037BF4C = 0;
|
||||
} else {
|
||||
for(phi_s0 = 0; phi_s0 < 7; phi_s0++){
|
||||
if (func_803203FC(phi_s0 + 0x97)) {
|
||||
D_8037BF4C = D_803635EC[phi_s0];
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((D_8037BF4C & 1)) {
|
||||
func_80289978(sp2C, sp28, 2.0f, 1.0f);
|
||||
func_8033A928(arg0, 6, sp2C);
|
||||
func_8033A928(arg0, 0x14, sp2C);
|
||||
}
|
||||
if (D_8037BF4C & 2) {
|
||||
func_80289978(sp2C, sp28, 2.0f, 1.0f);
|
||||
func_8033A928(arg0, 0x10, sp2C);
|
||||
func_8033A928(arg0, 0x1E, sp2C);
|
||||
}
|
||||
if (D_8037BF4C & 4) {
|
||||
func_80289978(sp2C, sp28, 2.0f, 1.0f);
|
||||
func_8033A928(arg0, 0x12, sp2C);
|
||||
}
|
||||
if (D_8037BF4C & 8) {
|
||||
func_80289978(sp2C, sp28, 0.2f, 0.5f);
|
||||
func_8033A928(arg0, 0x12, sp2C);
|
||||
}
|
||||
if (D_8037BF4C & 0x10) {
|
||||
func_8033A968(arg0, 1, &D_803635E0);
|
||||
}
|
||||
if (D_8037BF4C & 0x20) {
|
||||
func_80289978(sp2C, sp28, 2.0f, 1.0f);
|
||||
func_8033A928(arg0, 0x6C, sp2C);
|
||||
}
|
||||
if (D_8037BF4C & 0x40) {
|
||||
func_80289978(sp2C, sp28, 2.0f, 1.0f);
|
||||
func_8033A928(arg0, 0x64, sp2C);
|
||||
func_8033A928(arg0, 0x67, sp2C);
|
||||
}
|
||||
if (map_get() == MAP_A_TTC_SANDCASTLE) {
|
||||
if ((D_8037BF4C & 0x80) && (player_getTransformation() != TRANSFORM_7_WISHWASHY)) {
|
||||
func_8028FB88(TRANSFORM_7_WISHWASHY);
|
||||
}
|
||||
if (!(D_8037BF4C & 0x80) && (player_getTransformation() == TRANSFORM_7_WISHWASHY)) {
|
||||
func_8028FB88(TRANSFORM_1_BANJO);
|
||||
}
|
||||
}
|
||||
if (D_8037BF48 != NULL) {
|
||||
D_8037BF48(arg0, arg1);
|
||||
}
|
||||
}
|
||||
|
||||
void baAnim_init(void){
|
||||
playerAnimCtrl = animctrl_new(1);
|
||||
func_80287784(playerAnimCtrl, 0);
|
||||
animctrl_setSmoothTransition(playerAnimCtrl, FALSE);
|
||||
func_8028746C(playerAnimCtrl, func_80289A78);
|
||||
D_8037BF48 = NULL;
|
||||
func_80289F30();
|
||||
D_8037BF24 = 0;
|
||||
func_80289820(1);
|
||||
func_80289EA8(0.01f, 100.0f);
|
||||
func_80289EC8(0.0f, 1000.0f, 0.1f, 10.0f);
|
||||
D_8037BF30.unk14 = 0;
|
||||
D_8037BF30.unk10 = 1.0f;
|
||||
}
|
||||
|
||||
void baAnim_free(void){
|
||||
animctrl_free(playerAnimCtrl);
|
||||
}
|
||||
|
||||
void baAnim_update(void){
|
||||
switch(D_8037BF24){
|
||||
case 2:
|
||||
func_8028982C();
|
||||
break;
|
||||
|
||||
case 3:
|
||||
func_802898F8();
|
||||
break;
|
||||
|
||||
case 1:
|
||||
animctrl_update(playerAnimCtrl);
|
||||
break;
|
||||
|
||||
case 0:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void baAnim_defrag(void){
|
||||
playerAnimCtrl = animctrl_defrag(playerAnimCtrl);
|
||||
}
|
||||
|
||||
s32 func_80289E9C(void){
|
||||
return D_8037BF24;
|
||||
}
|
||||
|
||||
void func_80289EA8(f32 arg0, f32 arg1){
|
||||
D_8037BF28 = arg0;
|
||||
D_8037BF2C = arg1;
|
||||
}
|
||||
|
||||
void func_80289EBC(void (*arg0)(s32, s32)){
|
||||
D_8037BF48 = arg0;
|
||||
}
|
||||
|
||||
void func_80289EC8(f32 arg0, f32 arg1, f32 arg2, f32 arg3){
|
||||
D_8037BF30.unk0 = arg0;
|
||||
D_8037BF30.unk4 = arg1;
|
||||
D_8037BF30.unk8 = arg2;
|
||||
D_8037BF30.unkC = arg3;
|
||||
D_8037BF30.unk14 = 0;
|
||||
}
|
||||
|
||||
void func_80289EF8(f32 arg0){
|
||||
D_8037BF30.unk10 = arg0;
|
||||
D_8037BF30.unk14 = 1;
|
||||
}
|
||||
|
||||
void func_80289F10(s32 arg0){
|
||||
func_80289820(arg0);
|
||||
}
|
||||
|
||||
void func_80289F30(void){
|
||||
f32 sp1C[3];
|
||||
|
||||
_player_getPosition(sp1C);
|
||||
func_8028781C(playerAnimCtrl, sp1C, 1);
|
||||
}
|
||||
|
||||
AnimCtrl *_player_getAnimCtrlPtr(void){
|
||||
return playerAnimCtrl;
|
||||
}
|
||||
|
||||
f32 func_80289F70(void){
|
||||
return animctrl_getAnimTimer(playerAnimCtrl);
|
||||
}
|
||||
|
||||
bool func_80289F94(enum asset_e anim_id){
|
||||
return animctrl_getIndex(playerAnimCtrl) == anim_id;
|
||||
}
|
||||
|
||||
bool baanim_isStopped(void){
|
||||
return animctrl_isStopped(playerAnimCtrl);
|
||||
}
|
||||
|
||||
bool baanim_isAt(f32 time){
|
||||
return animctrl_isAt(playerAnimCtrl, time);
|
||||
}
|
||||
|
||||
void func_8028A010(enum asset_e anim_id, f32 duration){
|
||||
animctrl_reset(playerAnimCtrl);
|
||||
animctrl_setIndex(playerAnimCtrl, anim_id);
|
||||
animctrl_setDuration(playerAnimCtrl, duration);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 2);
|
||||
func_802875AC(playerAnimCtrl, "baanim.c", 0x188);
|
||||
}
|
||||
|
||||
void func_8028A084(enum asset_e anim_id, f32 duration){
|
||||
animctrl_reset(playerAnimCtrl);
|
||||
animctrl_setSmoothTransition(playerAnimCtrl, FALSE);
|
||||
animctrl_setIndex(playerAnimCtrl, anim_id);
|
||||
animctrl_setDuration(playerAnimCtrl, duration);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 2);
|
||||
func_802875AC(playerAnimCtrl, "baanim.c", 0x193);
|
||||
}
|
||||
|
||||
void func_8028A100(enum asset_e anim_id, f32 duration, f32 arg2){
|
||||
animctrl_reset(playerAnimCtrl);
|
||||
animctrl_setIndex(playerAnimCtrl, anim_id);
|
||||
animctrl_setDuration(playerAnimCtrl, duration);
|
||||
func_8028774C(playerAnimCtrl, arg2);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 2);
|
||||
func_802875AC(playerAnimCtrl, "baanim.c", 0x19e);
|
||||
}
|
||||
|
||||
void func_8028A180(enum asset_e anim_id, f32 duration){
|
||||
animctrl_reset(playerAnimCtrl);
|
||||
animctrl_setIndex(playerAnimCtrl, anim_id);
|
||||
animctrl_setDuration(playerAnimCtrl, duration);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 1);
|
||||
func_802875AC(playerAnimCtrl, "baanim.c", 0x1a8);
|
||||
}
|
||||
|
||||
void func_8028A1F4(enum asset_e anim_id, f32 duration, f32 arg2){
|
||||
animctrl_reset(playerAnimCtrl);
|
||||
animctrl_setIndex(playerAnimCtrl, anim_id);
|
||||
animctrl_setDuration(playerAnimCtrl, duration);
|
||||
func_8028774C(playerAnimCtrl, arg2);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 1);
|
||||
func_802875AC(playerAnimCtrl, "baanim.c", 0x1b3);
|
||||
}
|
||||
|
||||
void func_8028A274(enum asset_e anim_id, f32 duration){
|
||||
animctrl_reset(playerAnimCtrl);
|
||||
animctrl_setSmoothTransition(playerAnimCtrl, FALSE);
|
||||
animctrl_setIndex(playerAnimCtrl, anim_id);
|
||||
animctrl_setDuration(playerAnimCtrl, duration);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 1);
|
||||
func_802875AC(playerAnimCtrl, "baanim.c", 0x1bd);
|
||||
}
|
||||
|
||||
void func_8028A2F0(enum asset_e anim_id, f32 duration, f32 arg2){
|
||||
animctrl_reset(playerAnimCtrl);
|
||||
animctrl_setSmoothTransition(playerAnimCtrl, FALSE);
|
||||
animctrl_setIndex(playerAnimCtrl, anim_id);
|
||||
animctrl_setDuration(playerAnimCtrl, duration);
|
||||
func_8028774C(playerAnimCtrl, arg2);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 1);
|
||||
func_802875AC(playerAnimCtrl, "baanim.c", 0x1c9);
|
||||
}
|
||||
|
||||
void func_8028A37C(f32 arg0){
|
||||
animctrl_setSubRange(playerAnimCtrl, 0.0f, arg0);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 1);
|
||||
}
|
||||
|
||||
void func_8028A3B8(f32 arg0, f32 arg1){
|
||||
animctrl_setSubRange(playerAnimCtrl, 0.0f, arg0);
|
||||
animctrl_setDuration(playerAnimCtrl, arg1);
|
||||
animctrl_setPlaybackType(playerAnimCtrl, 1);
|
||||
}
|
1066
src/core2/ba/marker.c
Normal file
1066
src/core2/ba/marker.c
Normal file
File diff suppressed because it is too large
Load Diff
388
src/core2/ba/model.c
Normal file
388
src/core2/ba/model.c
Normal file
@@ -0,0 +1,388 @@
|
||||
#include <ultra64.h>
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
|
||||
#include "core2/ba/model.h"
|
||||
|
||||
void func_80254008(void);
|
||||
extern void func_80256E24(f32[3], f32, f32, f32, f32, f32);
|
||||
void assetcache_release(void *); //assetcache_free
|
||||
extern void ml_vec3f_assign(f32[3], f32, f32, f32);
|
||||
void func_8033A280(f32);
|
||||
|
||||
extern s32 osCicId;
|
||||
|
||||
/* .data */
|
||||
struct5Bs *D_80363780 = NULL;
|
||||
|
||||
/* .bss */
|
||||
void *baModelBin; //baModelPtr
|
||||
s16 baModelId; //baModel asset_id
|
||||
u8 baModelEnvAlpha;
|
||||
u8 baModelDirection;
|
||||
u8 baModelIsVisible;
|
||||
f32 baModelScale;
|
||||
f32 baModelPitch;
|
||||
f32 baModelRoll;
|
||||
f32 baModelYaw;
|
||||
f32 D_8037C100[3];
|
||||
f32 D_8037C110[3];
|
||||
f32 baModelDisplacement[3];
|
||||
void (*baModelPostDrawMethod)(Gfx **gfx, Mtx **mtx, Vtx **vtx);
|
||||
f32 D_8037C130[2][4];
|
||||
struct {
|
||||
u8 unk0;
|
||||
f32 unk4[3];
|
||||
} D_8037C150;
|
||||
|
||||
//public
|
||||
void baModel_set(enum asset_e asset_id);
|
||||
|
||||
//.data
|
||||
static void _baModel_updateModelYaw(void){
|
||||
switch(baModelDirection){
|
||||
case PLAYER_MODEL_DIR_KAZOOIE:
|
||||
baModelYaw = mlNormalizeAngle(yaw_get() + 180.0f);
|
||||
break;
|
||||
default:
|
||||
baModelYaw = yaw_get();
|
||||
break;
|
||||
case PLAYER_MODEL_DIR_GLOBAL:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void baModel_80291A50(s32 arg0, f32 dst[3]){
|
||||
func_8034A174(D_80363780, arg0, dst);
|
||||
if(ml_isZero_vec3f(dst)){
|
||||
_player_getPosition(dst);
|
||||
}
|
||||
}
|
||||
|
||||
Actor *baModel_80291AAC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void _baModel_preDraw(int arg0){
|
||||
baMarker_get()->unk14_21 = 1;
|
||||
}
|
||||
|
||||
void baModel_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
f32 rotation[3];
|
||||
s32 env_color[3];
|
||||
f32 plyr_pos[3]; //sp44
|
||||
f32 sp38[3];
|
||||
|
||||
if(!baModelIsVisible)
|
||||
return;
|
||||
|
||||
_baModel_updateModelYaw();
|
||||
baModelRoll = roll_get();
|
||||
baModelPitch = pitch_get();
|
||||
_player_getPosition(plyr_pos);
|
||||
plyr_pos[1] += 2.0f;
|
||||
ml_vec3f_assign(rotation, baModelPitch, baModelYaw, baModelRoll);
|
||||
func_8029A47C(env_color);
|
||||
ml_vec3f_copy(sp38, D_8037C100);
|
||||
|
||||
plyr_pos[0] += baModelDisplacement[0];\
|
||||
plyr_pos[1] += baModelDisplacement[1];\
|
||||
plyr_pos[2] += baModelDisplacement[2];
|
||||
|
||||
sp38[0] += baModelDisplacement[0];\
|
||||
sp38[1] += baModelDisplacement[1];\
|
||||
sp38[2] += baModelDisplacement[2];
|
||||
|
||||
if(baModelBin){
|
||||
func_80289F30();
|
||||
func_8029DD6C();
|
||||
modelRender_setEnvColor(env_color[0], env_color[1], env_color[2], baModelEnvAlpha);
|
||||
func_8033A280(2.0f);
|
||||
modelRender_preDraw((GenMethod_1)_baModel_preDraw, 0);
|
||||
func_8033A450(D_80363780);
|
||||
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
|
||||
if(D_8037C150.unk0){
|
||||
D_8037C150.unk0 = 0;
|
||||
modelRender_draw(gfx, mtx, D_8037C150.unk4, rotation, baModelScale, sp38, baModelBin);
|
||||
}
|
||||
else{
|
||||
modelRender_draw(gfx, mtx, plyr_pos, rotation, baModelScale, sp38, baModelBin);
|
||||
}
|
||||
}//L80291CD4
|
||||
|
||||
if(baModelPostDrawMethod){
|
||||
baModelPostDrawMethod(gfx, mtx, vtx);
|
||||
}
|
||||
}
|
||||
|
||||
void baModel_updateModel(void){
|
||||
baModel_set(func_802985F0());
|
||||
}
|
||||
|
||||
void baModel_reset(void){
|
||||
f32 plyr_pos[3];
|
||||
int i;
|
||||
for(i = 0; i < 2 ; i++){
|
||||
baModel_80292048(i, 0.0f, 0.0f, 0.0f);
|
||||
baModel_80292078(i, 0.0f);
|
||||
}
|
||||
baModelEnvAlpha = 0xFF;
|
||||
baModelBin = NULL;
|
||||
baModelId = 0;
|
||||
baModelPostDrawMethod = NULL;
|
||||
D_80363780 = func_8034A2C8();
|
||||
func_8034A130(D_80363780);
|
||||
ml_vec3f_clear(D_8037C100);
|
||||
ml_vec3f_clear(D_8037C110);
|
||||
ml_vec3f_clear(baModelDisplacement);
|
||||
baModelYaw = baModelRoll = baModelPitch = 0.0f;
|
||||
D_8037C150.unk0 = 0;
|
||||
baModel_setVisible(TRUE);
|
||||
baModel_setScale(1.0f);
|
||||
baModelDirection = 0;
|
||||
baModel_setDirection(PLAYER_MODEL_DIR_BANJO);
|
||||
if(!func_8028ADB4())
|
||||
baModel_updateModel();
|
||||
player_getPosition(plyr_pos);
|
||||
__spawnQueue_add_4((GenMethod_4)func_802C4140,
|
||||
ACTOR_17_PLAYER_SHADOW,
|
||||
reinterpret_cast(s32, plyr_pos[0]),
|
||||
reinterpret_cast(s32, plyr_pos[1]),
|
||||
reinterpret_cast(s32, plyr_pos[2])
|
||||
);
|
||||
}
|
||||
|
||||
void baModel_free(void){
|
||||
assetcache_release(baModelBin);
|
||||
baModelBin = NULL;
|
||||
baModelId = 0;
|
||||
func_8034A2A8(D_80363780);
|
||||
D_80363780 = NULL;
|
||||
}
|
||||
|
||||
void baModel_update(void){
|
||||
f32 sp1C;
|
||||
f32 temp_f0;
|
||||
|
||||
sp1C = D_8037C110[1] - D_8037C100[1];
|
||||
temp_f0 = mlAbsF(sp1C);
|
||||
if( temp_f0 < 0.01){
|
||||
D_8037C100[1] = D_8037C110[1];
|
||||
}
|
||||
else{
|
||||
if(5.0f < temp_f0){
|
||||
temp_f0 = 1.0f;
|
||||
}
|
||||
if(0.0f < sp1C){
|
||||
D_8037C100[1] += temp_f0;
|
||||
}
|
||||
else{
|
||||
D_8037C100[1] -= temp_f0;
|
||||
}
|
||||
{//L80291F7C
|
||||
baMarker_get()->unk14_21 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BKModelBin *baModel_getModelBin(void){
|
||||
return baModelBin;
|
||||
}
|
||||
|
||||
enum asset_e baModel_getModelId(void){
|
||||
return baModelId;
|
||||
}
|
||||
|
||||
void baModel_setEnvAlpha(s32 alpha){
|
||||
baModelEnvAlpha = alpha;
|
||||
}
|
||||
|
||||
void baModel_set(enum asset_e asset_id){
|
||||
if(asset_id != baModelId){
|
||||
if(baModelBin){
|
||||
func_80254008();
|
||||
assetcache_release(baModelBin);
|
||||
baModelBin = NULL;
|
||||
}
|
||||
baModelId = asset_id;
|
||||
if(baModelId)
|
||||
baModelBin = assetcache_get(baModelId);
|
||||
}
|
||||
}
|
||||
|
||||
void baModel_80292048(s32 arg0, f32 arg1, f32 arg2, f32 arg3){
|
||||
D_8037C130[arg0][2] = arg1;
|
||||
D_8037C130[arg0][3] = arg2;
|
||||
D_8037C130[arg0][1] = arg3;
|
||||
}
|
||||
|
||||
void baModel_80292078(s32 arg0, f32 arg1){
|
||||
D_8037C130[arg0][0] = arg1;
|
||||
}
|
||||
|
||||
void baModel_setDirection(enum player_model_direction_e direction){
|
||||
if(direction != baModelDirection){
|
||||
if(direction == PLAYER_MODEL_DIR_KAZOOIE || PLAYER_MODEL_DIR_KAZOOIE == baModelDirection){
|
||||
//flip model
|
||||
yaw_setIdeal(mlNormalizeAngle(yaw_get() + 180.0f));
|
||||
yaw_applyIdeal();
|
||||
}
|
||||
}
|
||||
baModelDirection = direction;
|
||||
}
|
||||
|
||||
void baModel_setScale(f32 scale){
|
||||
if(osCicId + -6103){
|
||||
scale = scale*0.25;
|
||||
}
|
||||
baModelScale = scale;
|
||||
}
|
||||
|
||||
void baModel_setYaw(f32 angleDegrees){
|
||||
baModelYaw = mlNormalizeAngle(angleDegrees);
|
||||
}
|
||||
|
||||
void baModel_80292158(f32 arg0){
|
||||
D_8037C100[1] = arg0;
|
||||
baModel_8029217C(arg0);
|
||||
}
|
||||
|
||||
void baModel_8029217C(f32 arg0){
|
||||
D_8037C110[1] = arg0;
|
||||
}
|
||||
|
||||
void baModel_setPostDraw(void (*draw_func)(Gfx **gfx, Mtx **mtx, Vtx **vtx)){
|
||||
baModelPostDrawMethod = draw_func;
|
||||
}
|
||||
|
||||
void baModel_setDisplacement(f32 arg0[3]){
|
||||
ml_vec3f_copy(baModelDisplacement, arg0);
|
||||
}
|
||||
|
||||
void baModel_setYDisplacement(f32 arg0){
|
||||
baModelDisplacement[1] = arg0;
|
||||
}
|
||||
|
||||
void baModel_setVisible(s32 arg0){
|
||||
baModelIsVisible = arg0;
|
||||
}
|
||||
|
||||
void baModel_802921D4(f32 arg0[3]){
|
||||
if(func_8028EE84() == BSWATERGROUP_0_NONE){
|
||||
D_8037C150.unk0 = 1;
|
||||
D_8037C150.unk4[0] = arg0[0];
|
||||
D_8037C150.unk4[1] = arg0[1];
|
||||
D_8037C150.unk4[2] = arg0[2];
|
||||
}
|
||||
}
|
||||
|
||||
f32 baModel_getYaw(void){
|
||||
return baModelYaw;
|
||||
}
|
||||
|
||||
f32 baModel_80292230(void){
|
||||
return D_8037C100[1];
|
||||
}
|
||||
|
||||
void baModel_8029223C(f32 arg0[3]){
|
||||
baModel_80291A50(8, arg0);
|
||||
}
|
||||
|
||||
void baModel_80292260(f32 arg0[3]){
|
||||
baModel_80291A50(7, arg0);
|
||||
}
|
||||
|
||||
void baModel_80292284(f32 arg0[3], s32 arg1){
|
||||
f32 sp44[3];
|
||||
f32 sp38[3];
|
||||
|
||||
if(baMarker_get()->unk14_21 && baModelIsVisible){
|
||||
switch(baModel_getModelId()){
|
||||
case 0x34D:
|
||||
case 0x34E:
|
||||
case ASSET_34F_MODEL_BANJO_TERMITE: //802922E8
|
||||
case ASSET_359_MODEL_BANJO_WALRUS: //802922E8
|
||||
case ASSET_362_MODEL_BANJO_BEE:
|
||||
case ASSET_36F_MODEL_BANJO_PUMPKIN:
|
||||
case ASSET_374_MODEL_BANJO_CROC:
|
||||
func_8034A174(D_80363780, arg1 + 1, arg0);
|
||||
if(ml_isZero_vec3f(arg0)){
|
||||
_player_getPosition(arg0);
|
||||
}
|
||||
|
||||
arg0[1] += D_8037C130[arg1][0];
|
||||
if(D_8037C130[arg1][1] != 0.0f){
|
||||
func_80256E24(sp44, D_8037C130[arg1][2], mlNormalizeAngle(yaw_get() + D_8037C130[arg1][3]), 0.0f, 0.0f, D_8037C130[arg1][1]);
|
||||
arg0[0] += sp44[0];
|
||||
arg0[1] += sp44[1];
|
||||
arg0[2] += sp44[2];
|
||||
}
|
||||
func_802976C0(sp38);
|
||||
arg0[0] = arg0[0] + sp38[0];
|
||||
arg0[1] = arg0[1] + sp38[1];
|
||||
arg0[2] = arg0[2] + sp38[2];
|
||||
break;
|
||||
default: ////80292400
|
||||
_player_getPosition(arg0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else{//L80292410
|
||||
_player_getPosition(arg0);
|
||||
if(arg1){
|
||||
arg0[1] += 33.0f;
|
||||
}
|
||||
else{
|
||||
arg0[1] += 75.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void baModel_getPosition(f32* dst){
|
||||
f32 tmp1[3];
|
||||
f32 tmp2[3];
|
||||
baModel_80291A50(5,tmp1);
|
||||
baModel_80291A50(6,tmp2);
|
||||
ml_vec3f_add(dst, tmp1, tmp2);
|
||||
ml_vec3f_scale(dst, 0.5);
|
||||
}
|
||||
|
||||
void baModel_802924B8(f32 arg0[3]){
|
||||
baModel_80291A50(0xA, arg0);
|
||||
}
|
||||
|
||||
enum player_model_direction_e baModel_getDirection(void){
|
||||
return baModelDirection;
|
||||
}
|
||||
|
||||
void baModel_802924E8(f32 arg0[3]){
|
||||
switch(player_getTransformation()){
|
||||
case TRANSFORM_5_CROC:
|
||||
baModel_80291A50(5, arg0);
|
||||
break;
|
||||
case TRANSFORM_4_WALRUS: //L80292520
|
||||
baModel_80291A50(0xB, arg0);
|
||||
break;
|
||||
default: //L80292530
|
||||
baModel_80291A50(0x9, arg0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
s32 baModel_isVisible(void){
|
||||
return baModelIsVisible;
|
||||
}
|
||||
|
||||
void baModel_80292554(f32 arg0[3]){
|
||||
baModel_80291A50(0x9, arg0);
|
||||
}
|
||||
|
||||
void baModel_80292578(f32 arg0[3]){
|
||||
baModel_80291A50(0xA, arg0);
|
||||
}
|
||||
|
||||
void baModel_defrag(void){
|
||||
if(D_80363780){
|
||||
D_80363780 = func_8034A348(D_80363780);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user