misc documentation
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@@ -101,7 +101,7 @@ void func_80387488(ActorMarker *marker){
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player_getPosition(&sp1C);
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if(-50.0f < sp1C[1] && sp1C[1] < 600.0f){
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sp1C[1] = 0;
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if(ml_vec3f_distance(&sp1C, &D_80390264) < 500.0f){
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if(ml_distance_vec3f(&sp1C, &D_80390264) < 500.0f){
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timedFunc_set_1(1.0f, (GenMethod_1) func_80387488, (s32)actor->marker);
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return;
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}
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