misc documentation
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@@ -94,7 +94,7 @@ void func_8038C8A0(Actor *this, s32 next_state){
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local->unk18[1] = this->position_y;
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local->unk18[2] = this->position_z;
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if(this->state == 1){
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func_80250E94(0.0f, 0.6f, 1.0f, 0, 1.3f, 0.0f);
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rumbleManager_80250E94(0.0f, 0.6f, 1.0f, 0, 1.3f, 0.0f);
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timed_playSfx(1.0f, SFX_3F6_UNKNOWN, 0.8f, 30000);
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}
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}//L8038CA6C
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@@ -125,13 +125,13 @@ void func_8038C8A0(Actor *this, s32 next_state){
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local->unk18[0] = this->position_x;
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local->unk18[1] = this->position_y;
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local->unk18[2] = this->position_z;
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func_80250D94(0.7f, 0.5f, 1.3f);
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rumbleManager_80250D94(0.7f, 0.5f, 1.3f);
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FUNC_8030E624(SFX_3F6_UNKNOWN, 0.8f, 30000);
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}
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if(next_state == 8){
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if(this->state == 7){
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func_80250D94(0.8f, 0.7f, 3.0f);
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rumbleManager_80250D94(0.8f, 0.7f, 3.0f);
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func_8038C760(this, *local->unk8 + 1);
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}
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marker_despawn(this->marker);
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