misc documentation
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@@ -136,13 +136,13 @@ void chGobi1_update(Actor *this){
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return;
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}//L80387514
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if(func_8025773C(&local->unk8, tick))
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if(ml_timer_update(&local->unk8, tick))
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sp6C = 5;
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if(func_8025773C(&local->unkC, tick))
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if(ml_timer_update(&local->unkC, tick))
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FUNC_8030E8B4(SFX_84_GOBI_CRYING, 0.9f, 32000, this->position, 1500, 2500);
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if(func_8025773C(&local->unk10, tick)){
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if(ml_timer_update(&local->unk10, tick)){
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for(i = 0; i < 2; i++){
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sfxsource_setSfxId(local->unk0[i], SFX_3F9_UNKNOWN);
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func_8030DD14(local->unk0[i], 3);
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@@ -151,7 +151,7 @@ void chGobi1_update(Actor *this){
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}
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}
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if(func_8025773C(&local->unk14, tick)){
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if(ml_timer_update(&local->unk14, tick)){
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local->unk10 = 0.75f;
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local->unk8 = 7.5f;
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timed_setCameraToNode(0.5f, 0xa);
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@@ -191,7 +191,7 @@ void chGobi1_update(Actor *this){
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sp6C = 6;
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}//L803877F0
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else{
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if(func_8025773C(&local->unk4, tick))
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if(ml_timer_update(&local->unk4, tick))
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sp6C = 2;
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}
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}//L80387808
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern void func_802EF3A8(ParticleEmitter *, Gfx **, Mtx **, Vtx**);
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extern void particleEmitter_draw(ParticleEmitter *, Gfx **, Mtx **, Vtx**);
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typedef struct {
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f32 unk0[3];
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@@ -61,8 +61,8 @@ Actor *chGobiRock_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx
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ActorLocal_chGobiRock *local = (ActorLocal_chGobiRock *)&this->local;
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f32 sp3C[3];
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func_802EF3A8(local->unkC, gfx, mtx, vtx);
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func_802EF3A8(local->unk10, gfx, mtx, vtx);
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particleEmitter_draw(local->unkC, gfx, mtx, vtx);
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particleEmitter_draw(local->unk10, gfx, mtx, vtx);
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if(this->state == 0 || this->state == 2)
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return this;
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@@ -84,8 +84,8 @@ bool chGobiRock_isDestroyed(void){
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void chGobiRock_free(Actor *this){
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ActorLocal_chGobiRock *local = (ActorLocal_chGobiRock *)&this->local;
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__chGobiRock_setState(this, 0);
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func_802EF684(local->unkC);
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func_802EF684(local->unk10);
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particleEmitter_free(local->unkC);
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particleEmitter_free(local->unk10);
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}
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void chGobiRock_update(Actor *this){
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@@ -119,12 +119,12 @@ void chGobiRock_update(Actor *this){
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else{//L80388ED0
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particleEmitter_update(local->unkC);
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particleEmitter_update(local->unk10);
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if(func_8025773C(&local->unk14, sp24)){
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if(ml_timer_update(&local->unk14, sp24)){
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jiggySpawn(JIGGY_44_GV_GOBI_1, jiggy_position);
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func_802BB3DC(0, 60.0f, 0.65f);
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}
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if(this->state == 2){
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if(func_802EF648(local->unkC) && func_802EF648(local->unk10)){
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if(particleEmitter_isDone(local->unkC) && particleEmitter_isDone(local->unk10)){
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marker_despawn(sp34);
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}
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}
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@@ -175,7 +175,7 @@ void chMazeCtrl_update(Actor *this){
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__chMazeCtrl_setState(this, 2);
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}
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if( !levelSpecificFlags_get(0x15)
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&& func_8025773C(&local->unk8, sp34)
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&& ml_timer_update(&local->unk8, sp34)
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&& func_80311480(ASSET_A81_TEXT_SANDYBUTT_ENTER, 0, NULL, NULL, NULL, NULL)
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){
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levelSpecificFlags_set(0x15, TRUE);
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