misc documentation
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@@ -80,7 +80,7 @@ void func_8038FF54(Actor *this){
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marker_despawn(this->marker);
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}
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else if(this->marker->unk14_21){//L8039016C
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sp3C = partEmitList_pushNew(1);
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sp3C = partEmitMgr_newEmitter(1);
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func_8034A174(this->marker->unk44, 5, sp40);
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particleEmitter_setSprite(sp3C, ASSET_713_SPRITE_SPARKLE_YELLOW);
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particleEmitter_setStartingFrameRange(sp3C, 1, 6);
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