misc documentation
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@@ -68,7 +68,7 @@ void func_8038D368(Actor *this) {
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if(!this->unk138_24){
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player_getPosition(plyr_pos);
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if (ml_vec3f_distance(this->position, plyr_pos) < 600.0f) {
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if (ml_distance_vec3f(this->position, plyr_pos) < 600.0f) {
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if (!jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY)) {
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func_80311480(local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
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} else {
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