misc documentation
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@@ -116,7 +116,7 @@ void func_8038CFB4(Actor *this) {
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if (this->state == 1) {
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if (!this->unk138_24) {
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player_getPosition(sp60);
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if (ml_vec3f_distance(this->position, sp60) < 900.0f) {
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if (ml_distance_vec3f(this->position, sp60) < 900.0f) {
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func_80311480(0xCCF, 4, NULL, NULL, NULL, NULL);
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this->unk138_24 = TRUE;
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}
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