misc documentation
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@@ -73,7 +73,7 @@ void func_8038C7A8(Actor *this) {
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if (this->state == 1) {
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player_getPosition(sp38);
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if (ml_vec3f_distance(this->position, sp38) < 50.0f) {
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if (ml_distance_vec3f(this->position, sp38) < 50.0f) {
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func_8028F030(0x2A9);
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FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 25000, this->position, 500, 2500);
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CCW_func_8038C6A0(this, 5);
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@@ -91,7 +91,7 @@ void func_8038C7A8(Actor *this) {
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if (this->state == 3) {
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local->unk18 += 3.3333333333333333 * sp44;
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local->unk18 = (local->unk18 > 1.0) ? 1.0 : local->unk18;
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func_80255FE4(this->position, local->unk0, local->unkC, local->unk18);
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ml_interpolate_vec3f(this->position, local->unk0, local->unkC, local->unk18);
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this->position[1] += 50.0f * sinf(local->unk18 * BAD_PI);
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if (local->unk18 == 1.0) {
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CCW_func_8038C6A0(this, 4);
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