misc documentation
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@@ -114,7 +114,7 @@ void func_8038C41C(Actor *this) {
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if ((this->marker->unk14_20 == 0x1CB) && (this->state == 2)) {
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player_getPosition(sp2C);
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if (!this->unk138_24 && (ml_vec3f_distance(this->position, sp2C) < 400.0f)) {
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if (!this->unk138_24 && (ml_distance_vec3f(this->position, sp2C) < 400.0f)) {
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this->unk138_24 = TRUE;
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func_80311480(0xCCD, 0, NULL, NULL, NULL, NULL);
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}
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