misc documentation
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@@ -101,7 +101,7 @@ void func_8038AA8C(Actor *this) {
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}
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player_getPosition(sp54);
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if (ml_vec3f_distance(this->position, sp54) < 850.0f) {
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if (ml_distance_vec3f(this->position, sp54) < 850.0f) {
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func_8038A950(this, 2);
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}
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}
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