misc documentation
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@@ -172,7 +172,7 @@ void func_8038687C(Actor *this) {
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other->position[1] = this->position[1] + sp6C[1];
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other->position[2] = this->position[2] + sp6C[2];
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}
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if (func_8025773C(&local->unkC, sp88)) {
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if (ml_timer_update(&local->unkC, sp88)) {
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if ((local->unk4 < 3) && ((local->unk8 + local->unk4) < 10)) {
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player_getPosition(sp5C);
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for(phi_s0 = 0; phi_s0 < 20; phi_s0++){
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@@ -180,10 +180,10 @@ void func_8038687C(Actor *this) {
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sp4C[1] = -100.0f;
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sp4C[2] = randf2(-500.0f, 900.0f);
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if(ml_vec3f_distance(this->position, sp4C) < 400.0f)
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if(ml_distance_vec3f(this->position, sp4C) < 400.0f)
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continue;
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tmp = ml_vec3f_distance(sp5C, sp4C);
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tmp = ml_distance_vec3f(sp5C, sp4C);
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phi_v0 = (phi_s0 < 0xA) ? 500 : 200;
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if(tmp < (f32) phi_v0)
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continue;
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@@ -204,7 +204,7 @@ void func_8038687C(Actor *this) {
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func_803865F4(this, 3);
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} else if ((local->unk0 != NULL) && (map_get() == MAP_5A_CCW_SUMMER_ZUBBA_HIVE)) {
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player_getPosition(sp40);
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if ((ml_vec3f_distance(this->position, sp40) < 300.0f) && (player_getTransformation() == TRANSFORM_1_BANJO)) {
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if ((ml_distance_vec3f(this->position, sp40) < 300.0f) && (player_getTransformation() == TRANSFORM_1_BANJO)) {
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func_803865F4(this, 2);
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}
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}
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