misc documentation
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@@ -107,7 +107,7 @@ void BGS_func_80389850(Actor *this, s32 arg1) {
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sp7C[2] = 0.0f;
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sp7C[1] = sp94[1];
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sp7C[0] = 0.0f;
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if(ml_vec3f_distance(sp94, sp7C) <= 1000.0f){
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if(ml_distance_vec3f(sp94, sp7C) <= 1000.0f){
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break;
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}
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}
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@@ -366,7 +366,7 @@ void chvilegame_player_consume_piece(Actor *this) {
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if ((end != begin) && BGS_func_80389810(sp44)){
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sp44[1] = 0.0f;
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for(i_ptr = begin; i_ptr < end; i_ptr++){
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if ((ml_vec3f_distance(i_ptr->position, sp44) < 65.25) && chyumblie_is_edible(i_ptr->marker)) {
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if ((ml_distance_vec3f(i_ptr->position, sp44) < 65.25) && chyumblie_is_edible(i_ptr->marker)) {
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is_correct_type = ((local->current_type != YUMBLIE) && (i_ptr->type != YUMBLIE)) || (((local->current_type == YUMBLIE) && i_ptr->type == YUMBLIE));
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if (is_correct_type) {
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local->player_score++;
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@@ -404,7 +404,7 @@ bool chvilegame_cpu_consume_piece(ActorMarker *marker, f32 position[3]) {
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begin = vector_getBegin(local->game_pieces);
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end = vector_getEnd(local->game_pieces);
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for(i_ptr = begin; i_ptr < end; i_ptr++){
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if ((ml_vec3f_distance(i_ptr->position, position) < 50.0f) && func_8038B684(i_ptr->marker)) {
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if ((ml_distance_vec3f(i_ptr->position, position) < 50.0f) && func_8038B684(i_ptr->marker)) {
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local->vile_score++;
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timedFunc_set_1(0.0f, (GenMethod_1)func_802FDCB8, ITEM_1B_VILE_VILE_SCORE);
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timedFunc_set_1(0.5f, (GenMethod_1)func_802FDCB8, ITEM_1B_VILE_VILE_SCORE);
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@@ -483,12 +483,12 @@ bool chvilegame_find_closest_piece(ActorMarker *marker, f32 position[0], f32 yaw
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piece_direction[0] = i_ptr->position[0] - position[0];
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piece_direction[1] = i_ptr->position[1] - position[1];
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piece_direction[2] = i_ptr->position[2] - position[2];
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distance = ml_vec3f_distance(i_ptr->position, position);
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distance = ml_distance_vec3f(i_ptr->position, position);
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angle_diff = func_80256AB4(target_direction[0], target_direction[2], piece_direction[0], piece_direction[2]);
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if( (distance > 300.0f)
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|| ((-0.8 < angle_diff) && (angle_diff < 0.8) && ((piece_direction[0]*target_direction[0] + piece_direction[1]*target_direction[1] + piece_direction[2]*target_direction[2]) >= 0.0f))
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) {
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if ((closest_piece == NULL) || (distance < ml_vec3f_distance(position, closest_piece->position))){
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if ((closest_piece == NULL) || (distance < ml_distance_vec3f(position, closest_piece->position))){
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closest_piece = i_ptr;
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}
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}
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@@ -601,7 +601,7 @@ void chvilegame_update(Actor *this) {
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} else {
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chvilegame_player_consume_piece(this);
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if ((local->unkC == 3) || (local->unkC == 6)) {
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if (func_8025773C(&local->type_change_timer, sp50)) {
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if (ml_timer_update(&local->type_change_timer, sp50)) {
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local->current_type = !local->current_type;
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if (func_803203FC(2)) {
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local->type_change_timer = 5.0f;
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