misc documentation
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@@ -79,11 +79,11 @@ void func_8038F610(Actor *this) {
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f32 sp24[3];
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func_8034A174(this->marker->unk44, 8, sp24);
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if (func_80258368(sp24) != 0) {
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if (ml_isNonzero_vec3f(sp24) != 0) {
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func_8028E668(sp24, 200.0f, -600.0f, 300.0f);
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}
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func_8034A174(this->marker->unk44, 7, sp24);
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if (func_80258368(sp24) != 0) {
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if (ml_isNonzero_vec3f(sp24) != 0) {
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func_8028E668(sp24, 200.0f, -600.0f, 200.0f);
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}
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}
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@@ -140,7 +140,7 @@ void func_8038F6A4(Actor *this)
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player_getPosition(sp48);
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if (!this->unk138_24)
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{
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if ((((ml_vec3f_distance(local->unk18, sp48) < 250.0f) && (ml_vec3f_distance(local->unk18, sp48) > 80.0f)) && (!func_8028ECAC())) && (player_getTransformation() == TRANSFORM_1_BANJO))
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if ((((ml_distance_vec3f(local->unk18, sp48) < 250.0f) && (ml_distance_vec3f(local->unk18, sp48) > 80.0f)) && (!func_8028ECAC())) && (player_getTransformation() == TRANSFORM_1_BANJO))
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{
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func_80311480(0xC7E, 0, 0, 0, 0, 0);
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this->unk138_24 = 1;
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