misc documentation
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@@ -343,7 +343,7 @@ void chflibbit_update(Actor *this){
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spB0[2] = player_position[2] - this->position[2];
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player_distance = gu_sqrtf(spB0[0]*spB0[0] + spB0[1]*spB0[1] + spB0[2]*spB0[2]);
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if(func_8025773C(&local->unk24, spA4)){
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if(ml_timer_update(&local->unk24, spA4)){
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func_8030E878(0x3f0, randf2(0.9f, 1.1f), randi2(12000, 19000), this->position, 500.0f, 2500.0f);
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local->unk24 = randf2(1.0f, 6.0f);
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}//L80387274
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@@ -375,7 +375,7 @@ void chflibbit_update(Actor *this){
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sp84[0] = (f32)local->unkE[0];
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sp84[1] = (f32)local->unkE[1];
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sp84[2] = (f32)local->unkE[2];
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if(ml_vec3f_distance(this->position, sp84) < 30.0f){
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if(ml_distance_vec3f(this->position, sp84) < 30.0f){
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func_80386AEC(this, 1);
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}
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else{
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@@ -421,7 +421,7 @@ void chflibbit_update(Actor *this){
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if(this->state == 4 || this->state == 5){
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if(func_8025773C(&local->unk18, spA4)){
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if(ml_timer_update(&local->unk18, spA4)){
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func_80386AEC(this, 3);
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}
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}
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