document: Level setup related code
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@@ -128,34 +128,34 @@ static void __chTreasurehunt_checkStepProgress(s32 currentStep){
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}
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}
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void chTreasurehunt_checkStepProgress0(ActorMarker *this, ActorMarker *arg1){\
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void chTreasurehunt_checkStepProgress0(NodeProp *this, ActorMarker *arg1){\
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__chTreasurehunt_checkStepProgress(0);
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}
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void chTreasurehunt_checkStepProgress1(ActorMarker *this, ActorMarker *arg1){\
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void chTreasurehunt_checkStepProgress1(NodeProp *this, ActorMarker *arg1){\
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__chTreasurehunt_checkStepProgress(1);
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}
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void chTreasurehunt_checkStepProgress2(ActorMarker *this, ActorMarker *arg1){\
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void chTreasurehunt_checkStepProgress2(NodeProp *this, ActorMarker *arg1){\
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__chTreasurehunt_checkStepProgress(2);
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}
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void chTreasurehunt_checkStepProgress3(ActorMarker *this, ActorMarker *arg1){\
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void chTreasurehunt_checkStepProgress3(NodeProp *this, ActorMarker *arg1){\
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__chTreasurehunt_checkStepProgress(3);
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}
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void chTreasurehunt_checkStepProgress4(ActorMarker *this, ActorMarker *arg1){\
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void chTreasurehunt_checkStepProgress4(NodeProp *this, ActorMarker *arg1){\
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__chTreasurehunt_checkStepProgress(4);
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}
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void chTreasurehunt_checkStepProgress5(s16 arg0[3], s32 arg1){
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void chTreasurehunt_checkStepProgress5(NodeProp *this, ActorMarker *arg1){
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static ParticleEmitter *particleEmitter;
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static f32 particleTargetPosition[3];
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if(CH_TREASUREHUNT_PUZZLE_CURRENT_STEP == 5 && __chTreasurehunt_isActiveHitboxBeakBusterHitbox()){
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particleTargetPosition[0] = (f32)arg0[0];
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particleTargetPosition[1] = (f32)arg0[1];
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particleTargetPosition[2] = (f32)arg0[2];
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particleTargetPosition[0] = (f32)this->x;
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particleTargetPosition[1] = (f32)this->y;
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particleTargetPosition[2] = (f32)this->z;
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particleTargetPosition[1] = mapModel_getFloorY(particleTargetPosition);
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0xF4, reinterpret_cast(s32, particleTargetPosition[0]), reinterpret_cast(s32, particleTargetPosition[1]), reinterpret_cast(s32, particleTargetPosition[2]));
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particleEmitter = partEmitMgr_newEmitter(3);
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