documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -41,7 +41,7 @@ Struct_lair_86F0_0 D_803947F8[0xb] ={
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{ 4, 0x3, FILEPROG_7F_DOUBLE_HEALTH_PUZZLE_PIECES_PLACED}
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};
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s32 D_80394824[3] = {0xff, 0xff, 0};
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struct31s D_80394830 = {
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ParticleScaleAndLifetimeRanges D_80394830 = {
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{0.17f, 0.24f},
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{0.08f, 0.13f},
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{0.0f, 0.01f},
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@@ -460,7 +460,7 @@ void lair_func_8038F924(Actor *this) {
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sp54 = partEmitMgr_newEmitter(6);
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particleEmitter_setSprite(sp54, ASSET_710_SPRITE_SPARKLE_PURPLE);
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particleEmitter_setAlpha(sp54, 0xFF);
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func_802EFB98(sp54, &D_80394830);
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particleEmitter_setScaleAndLifetimeRanges(sp54, &D_80394830);
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particleEmitter_setPosition(sp54, this->position);
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sp58[2] = randf() * 255.0f;
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particleEmitter_setRGB(sp54, sp58);
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