documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -1,7 +1,7 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "fight.h"
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extern ActorMarker *chfinalboss_findCollidingJinjo(Actor*, f32);
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void func_80386654(f32 arg0, f32 (*arg1)[4], f32 (*arg2)[4]);
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