documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -25,7 +25,7 @@ ActorInfo D_8038E8A8 = {
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s32 D_8038E8CC[3] = {0xff, 0xff, 0xff};
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struct31s D_8038E8D8 = {
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ParticleScaleAndLifetimeRanges D_8038E8D8 = {
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{0.6f, 0.6f},
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{0.9f, 0.9f},
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{0.0f, 0.01f},
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@@ -46,7 +46,7 @@ void func_8038D080(ParticleEmitter *pCtrl){
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particleEmitter_setAlpha(pCtrl, 60);
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particleEmitter_setAngularVelocityRange(pCtrl, -600.0f, -600.0f,-600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_setVelocityAndAccelerationRanges(pCtrl, &D_8038E900);
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func_802EFB98(pCtrl, &D_8038E8D8);
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particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038E8D8);
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particleEmitter_setDrawMode(pCtrl, 4);
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particleEmitter_manualFree(pCtrl);
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}
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