documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -26,7 +26,7 @@ ActorInfo D_80373158 = {
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0, 0, 0.0f, 0
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};
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struct31s D_8037317C = {
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ParticleScaleAndLifetimeRanges D_8037317C = {
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{0.01f, 0.01f},
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{2.5f, 3.0f},
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{0.05f, 0.05f},
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@@ -56,7 +56,7 @@ void func_80361330(Actor *this, s32 next_state){
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particleEmitter_setStartingFrameRange(pctrl, 0, 7);
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particleEmitter_setParticleSpawnPositionRange(pctrl, -20.0f, -20.0f, -20.0f, 20.0f, 20.0f, 20.0f);
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particleEmitter_setPosition(pctrl, this->position);
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func_802EFB98(pctrl, &D_8037317C);
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particleEmitter_setScaleAndLifetimeRanges(pctrl, &D_8037317C);
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particleEmitter_setParticleVelocityRange(pctrl,
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sp40[0] *0.6, sp40[1]*0.6, sp40[2]*0.6,
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sp40[0], sp40[1], sp40[2]
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