documentations:

- various particle system functions/structs
- more in src/fight
- beehive
- added prototypes (reduced compiler warnings)
This commit is contained in:
mariob92
2024-09-07 12:52:35 +02:00
parent 78142ca162
commit c8598c2677
77 changed files with 356 additions and 332 deletions

View File

@@ -26,7 +26,7 @@ ActorInfo D_80373158 = {
0, 0, 0.0f, 0
};
struct31s D_8037317C = {
ParticleScaleAndLifetimeRanges D_8037317C = {
{0.01f, 0.01f},
{2.5f, 3.0f},
{0.05f, 0.05f},
@@ -56,7 +56,7 @@ void func_80361330(Actor *this, s32 next_state){
particleEmitter_setStartingFrameRange(pctrl, 0, 7);
particleEmitter_setParticleSpawnPositionRange(pctrl, -20.0f, -20.0f, -20.0f, 20.0f, 20.0f, 20.0f);
particleEmitter_setPosition(pctrl, this->position);
func_802EFB98(pctrl, &D_8037317C);
particleEmitter_setScaleAndLifetimeRanges(pctrl, &D_8037317C);
particleEmitter_setParticleVelocityRange(pctrl,
sp40[0] *0.6, sp40[1]*0.6, sp40[2]*0.6,
sp40[0], sp40[1], sp40[2]