documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -80,7 +80,7 @@ Actor *func_80325340(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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BKModelBin * model_bin = func_80330DE4(marker);
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if(model_bin && func_8033A12C(model_bin)){
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if(marker->collidable)
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func_80330B1C(marker);
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marker_loadModelBin(marker);
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}
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return NULL;
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}
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@@ -92,7 +92,7 @@ void actor_predrawMethod(Actor *this){
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BKVertexList *sp40;
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f32 sp34[3];
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sp48 = func_80330B1C(this->marker);
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sp48 = marker_loadModelBin(this->marker);
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func_80330534(this);
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if(this->animctrl != NULL){
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animctrl_drawSetup(this->animctrl, this->position, 1);
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