documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -91,7 +91,7 @@ Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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this = marker_getActorAndRotation(marker, &sp34);
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modelRender_preDraw( (GenFunction_1)func_802E0710, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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modelRender_draw(gfx, mtx, this->position, sp34, this->scale, NULL, func_80330B1C(marker));
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modelRender_draw(gfx, mtx, this->position, sp34, this->scale, NULL, marker_loadModelBin(marker));
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return this;
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}
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