documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -33,7 +33,7 @@ Actor *func_802DF160(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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gSPSegment((*gfx)++, 0x04, osVirtualToPhysical(sp38));
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)D_8037E000);
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modelRender_draw(gfx, mtx, &D_80368360, NULL, 1.0f, NULL, func_80330B1C(D_8037E000));
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modelRender_draw(gfx, mtx, &D_80368360, NULL, 1.0f, NULL, marker_loadModelBin(D_8037E000));
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gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
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return this;
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}
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