documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -67,7 +67,7 @@ Actor *func_802DEC00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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gSPSegment((*gfx)++, 0x04, osVirtualToPhysical(sp48));
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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modelRender_draw(gfx, mtx, this->position, NULL, 4.5f, sp4C, func_80330B1C(marker));
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modelRender_draw(gfx, mtx, this->position, NULL, 4.5f, sp4C, marker_loadModelBin(marker));
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gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
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gDPSetColorDither((*gfx)++, G_CD_MAGICSQ);
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chBottlesBonus_func_802DD158(gfx, mtx);
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