documentations:

- various particle system functions/structs
- more in src/fight
- beehive
- added prototypes (reduced compiler warnings)
This commit is contained in:
mariob92
2024-09-07 12:52:35 +02:00
parent 78142ca162
commit c8598c2677
77 changed files with 356 additions and 332 deletions

View File

@@ -55,7 +55,7 @@ ActorInfo D_80367C10 = {
/* .code */
void __chLevelCollectible_presentReturnEmitSparkles(f32 position[3], enum asset_e sprite_id) {
static struct31s D_80367C34 = {{0.2f, 0.4f}, {0.1f, 0.1f}, {0.0f, 0.01f}, {3.0f, 3.5f}, 0.1f, 0.1f};
static ParticleScaleAndLifetimeRanges D_80367C34 = {{0.2f, 0.4f}, {0.1f, 0.1f}, {0.0f, 0.01f}, {3.0f, 3.5f}, 0.1f, 0.1f};
ParticleEmitter *p_emitter;
p_emitter = partEmitMgr_newEmitter(1);
@@ -64,7 +64,7 @@ void __chLevelCollectible_presentReturnEmitSparkles(f32 position[3], enum asset_
particleEmitter_setPosition(p_emitter, position);
particleEmitter_setParticleSpawnPositionRange(p_emitter, -40.0f, 0.0f, -40.0f, 40.0f, 60.0f, 40.0f);
particleEmitter_setParticleAccelerationRange(p_emitter, 0.0f, -1000.0f, 0.0f, 0.0f, -1000.0f, 0.0f);
func_802EFB98(p_emitter, &D_80367C34);
particleEmitter_setScaleAndLifetimeRanges(p_emitter, &D_80367C34);
particleEmitter_emitN(p_emitter, 1);
}