documentations:

- various particle system functions/structs
- more in src/fight
- beehive
- added prototypes (reduced compiler warnings)
This commit is contained in:
mariob92
2024-09-07 12:52:35 +02:00
parent 78142ca162
commit c8598c2677
77 changed files with 356 additions and 332 deletions

View File

@@ -12,7 +12,7 @@ ActorInfo D_803675F0 = {
0, 0, 0.0f, 0
};
s16 D_80367614[] = {3,2,3,4,3,5,3,0};
struct31s D_80367624 = {{0.7f, 0.3f}, {0.01f, 0.01f}, {0.05f, 0.05f}, {0.2f, 0.2f}, 0.0f, 0.01f};
ParticleScaleAndLifetimeRanges D_80367624 = {{0.7f, 0.3f}, {0.01f, 0.01f}, {0.05f, 0.05f}, {0.2f, 0.2f}, 0.0f, 0.01f};
struct42s D_8036764C = {
{{-100.0f, 400.0f, -100.0f}, { 100.0f, 800.0f, 100.0f}},
{{-100.0f, 0.0f, -100.0f}, { 100.0f, 0.0f, 100.0f}}
@@ -39,7 +39,7 @@ void func_802D2DA0(Actor *this) {
particleEmitter_setStartingFrameRange(pCtrl, 0, 0);
particleEmitter_setPosition(pCtrl, sp70);
particleEmitter_setPositionAndVelocityRanges(pCtrl, &D_8036764C);
func_802EFB98(pCtrl, &D_80367624);
particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_80367624);
particleEmitter_setSpawnInterval(pCtrl, 1.0f);
}
}