documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -87,7 +87,7 @@ Actor *chBeeSwarm_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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this = marker_getActor(marker);
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local = (ActorLocal_core2_47BD0 *)&this->local;
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phi_fp = func_80330B1C(marker);
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phi_fp = marker_loadModelBin(marker);
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for(phi_s2 = 0, phi_s0 = local->unk8; phi_s2 < local->unk0; phi_s2++){
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sp80[0] = 0.0f;
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sp80[1] = phi_s0->unk24[1] - 90.0f;
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