documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -104,7 +104,7 @@ void __chSnowman_spawnHat(ActorMarker *marker){
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}
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void __chSnowman_spawnSnowballParticles(f32 position[3], s32 count){
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static struct31s D_80368694 = {
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static ParticleScaleAndLifetimeRanges D_80368694 = {
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{0.4f, 1.55f},
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{0.0f, 0.0f},
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{0.0f, 0.01f},
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@@ -127,7 +127,7 @@ void __chSnowman_spawnSnowballParticles(f32 position[3], s32 count){
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func_802EFA18(particleSpawner, 3);
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func_802EFA20(particleSpawner, 1.0f, 1.3f);
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particleEmitter_setSfx(particleSpawner, SFX_2F_ORANGE_SPLAT, 16000);
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func_802EFB98(particleSpawner, &D_80368694);
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particleEmitter_setScaleAndLifetimeRanges(particleSpawner, &D_80368694);
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particleEmitter_emitN(particleSpawner, count);
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}
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