documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -56,7 +56,7 @@ Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx
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func_8024C904(gdl, mptr);
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{sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f;};
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{sp34[0] = 0.0f; sp34[1] = 400.0f; sp34[2] = 0.0f;};
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modelRender_draw(gdl, mptr, sp40, 0, 1.0f, sp34, func_80330B1C(marker));
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modelRender_draw(gdl, mptr, sp40, 0, 1.0f, sp34, marker_loadModelBin(marker));
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func_8024E2FC();
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func_8024C904(gdl, mptr);
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return actor;
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