documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -156,7 +156,7 @@ void chBottlesBonusCursor_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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(s32)sp3C, (s32)sp3C,
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D_803A5D00[getActiveFramebuffer()]
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);
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modelRender_draw(gfx, mtx, this->position, rotation, this->scale, NULL, func_80330B1C(chBottlesBonusCursorMarker));
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modelRender_draw(gfx, mtx, this->position, rotation, this->scale, NULL, marker_loadModelBin(chBottlesBonusCursorMarker));
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func_8024E030(this->position, D_8037E5C0.unk10);
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if (this->state == 1) {
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D_8037E5C0.unk10[0] -= 24.0f;
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