documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -178,7 +178,7 @@ Actor *chBottlesBonus_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx)
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)sp6C);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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modelRender_draw(gfx, mtx, sp60, NULL, D_80368250, sp54, func_80330B1C(marker));
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modelRender_draw(gfx, mtx, sp60, NULL, D_80368250, sp54, marker_loadModelBin(marker));
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gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
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gDPSetColorDither((*gfx)++, G_CD_MAGICSQ);
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chBottlesBonusCursor_draw(gfx, mtx, vtx);
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@@ -226,7 +226,7 @@ f32 *chBottlesBonus_func_802DD584(s32 arg0){
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// temp_f0 = D_80376F48;
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sizeof(BKAnimationList);
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temp_v1 = (BKAnimation*)(model_getAnimationList(func_80330B1C(chBottlesBonusMarker)) + 1);
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temp_v1 = (BKAnimation*)(model_getAnimationList(marker_loadModelBin(chBottlesBonusMarker)) + 1);
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D_8037DF70[0] = temp_v1[5 + arg0].unk0[0] * 0.01;
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D_8037DF70[1] = temp_v1[5 + arg0].unk0[1] * 0.01;
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D_8037DF70[2] = temp_v1[5 + arg0].unk0[2] * 0.01;
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