documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -52,7 +52,7 @@ Actor *chBadShad_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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modelRender_setAlpha(other->alpha_124_19);
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sp40 = ml_map_f(this->unk28, 0.0f , 800.0f, 0.53f, 0.18f)*this->unk1C[1];
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
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modelRender_draw(gfx, mtx, this->position, sp44, sp40, NULL, func_80330B1C(marker));
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modelRender_draw(gfx, mtx, this->position, sp44, sp40, NULL, marker_loadModelBin(marker));
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return this;
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}
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