documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -30,7 +30,7 @@ ActorInfo D_8038C580 = {
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/* .code */
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void func_80387DC0(f32 *position, s32 count) {
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static s32 D_8038C5A4[3] = {180, 180, 180};
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static struct31s D_8038C5B0 = {
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static ParticleScaleAndLifetimeRanges D_8038C5B0 = {
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{0.1f, 0.5f},
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{1.4f, 2.8f},
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{0.0f, 0.01f},
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@@ -53,7 +53,7 @@ void func_80387DC0(f32 *position, s32 count) {
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-40.0f, 10.0f, -40.0f,
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40.0f, 40.0f, 40.0f
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);
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func_802EFB98(pCtrl, &D_8038C5B0);
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particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_8038C5B0);
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particleEmitter_emitN(pCtrl, count);
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}
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