documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -46,7 +46,7 @@ ActorInfo RBB_D_803909F8 = {
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0, 0, 0.0f, 0
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};
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struct31s D_80390A1C = {
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ParticleScaleAndLifetimeRanges D_80390A1C = {
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{ 1.0f, 2.0f},
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{ 3.0f, 5.0f},
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{ 0.05f, 0.1f},
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@@ -91,7 +91,7 @@ void RBB_func_8038B0B8(Actor *this, s32 arg1){
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-400.0f, 0.0f, -30.0f,
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-800.0f, 0.0f, 30.0f
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);
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func_802EFB98(other, &D_80390A1C);
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particleEmitter_setScaleAndLifetimeRanges(other, &D_80390A1C);
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particleEmitter_setSpawnInterval(other, 0.5f);
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}
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}
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@@ -113,7 +113,7 @@ Actor *func_8038B230(ActorMarker *marker, Gfx** gdl, Mtx** mptr, s32 arg3){
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sp3C[2] = actor->roll;
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modelRender_preDraw(&actor_predrawMethod, actor);
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func_8033A450(func_80329934());
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modelRender_draw(gdl, mptr, &actor->position, &sp3C, actor->scale, NULL, func_80330B1C(marker));
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modelRender_draw(gdl, mptr, &actor->position, &sp3C, actor->scale, NULL, marker_loadModelBin(marker));
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func_8034A174(func_80329934(), 5, &local->unk4);
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local->unk4[0] -= 60.0f;
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return actor;
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