documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -81,7 +81,7 @@ Actor *chPropellorSwitch_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 ar
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modelRender_draw(gdl, mptr, &actor->position, NULL, 1.0f, NULL, local->unk4);
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}
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else{
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modelRender_draw(gdl, mptr, &actor->position, NULL, 1.0f, NULL, func_80330B1C(marker));
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modelRender_draw(gdl, mptr, &actor->position, NULL, 1.0f, NULL, marker_loadModelBin(marker));
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}
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return actor;
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}
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