documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -54,7 +54,7 @@ Actor* func_80389014(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2){
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jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
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if(jujuPtr->unk0 != 2){
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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modelRender_draw(dl, mPtr, actorPtr->position, sp34, jujuPtr->unk14, NULL, func_80330B1C(this));
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modelRender_draw(dl, mPtr, actorPtr->position, sp34, jujuPtr->unk14, NULL, marker_loadModelBin(this));
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}
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return actorPtr;
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}
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