documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -132,7 +132,7 @@ Actor *chGobi2_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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sp3C[2] = this->roll;
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modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(this->unk148));
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, func_80330B1C(this_marker));
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modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, marker_loadModelBin(this_marker));
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if(this->state == 4){
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modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(local->unk4));
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