documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -203,7 +203,7 @@ void chGobi1_update(Actor *this){
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if(this->state == 4){
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func_80326224(this);
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tmp_s1 = func_8033A12C(func_80330B1C(this->marker));
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tmp_s1 = func_8033A12C(marker_loadModelBin(this->marker));
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if(tmp_s1){
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player_getPosition(sp54);
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sp54[1] += 50.0f;
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