documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -203,7 +203,7 @@ void chGobi1_update(Actor *this){
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if(this->state == 4){
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func_80326224(this);
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tmp_s1 = func_8033A12C(func_80330B1C(this->marker));
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tmp_s1 = func_8033A12C(marker_loadModelBin(this->marker));
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if(tmp_s1){
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player_getPosition(sp54);
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sp54[1] += 50.0f;
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@@ -132,7 +132,7 @@ Actor *chGobi2_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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sp3C[2] = this->roll;
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modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(this->unk148));
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, func_80330B1C(this_marker));
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modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL, marker_loadModelBin(this_marker));
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if(this->state == 4){
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modelRender_setBoneTransformList(skeletalAnim_getBoneTransformList(local->unk4));
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@@ -71,7 +71,7 @@ Actor *chGobiRock_draw(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx
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sp3C[2] = this->roll;
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32) this);
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func_8033A450(func_80329934());
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modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL,func_80330B1C(this_marker));
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modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL,marker_loadModelBin(this_marker));
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func_8034A174(func_80329934(), 5, local->unk0);
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return this;
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@@ -30,7 +30,7 @@ Actor *func_803892D0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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position[2] = this->position_z;
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position[1] += 8.0f;
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_draw(gfx, mtx, position, rotation, this->unk1C[0], NULL, func_80330B1C(this_marker));
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modelRender_draw(gfx, mtx, position, rotation, this->unk1C[0], NULL, marker_loadModelBin(this_marker));
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}
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return this;
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}
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