documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -3,7 +3,6 @@
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#include "variables.h"
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extern Actor *func_802EBAE0(UNK_TYPE(s32), f32 position[3], f32 rotation[3], f32 scale, UNK_TYPE(s32), UNK_TYPE(s32), UNK_TYPE(s32), f32, UNK_TYPE(s32));
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extern Struct70s *func_8034C2C4(ActorMarker *marker, s32 arg1);
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Actor *func_8038C0B0(ActorMarker *marker, UNK_TYPE(s32) arg1, f32 arg2, UNK_TYPE(s32) arg3);
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Actor *func_8038C1F8(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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@@ -61,7 +60,7 @@ s32 D_803920B0[4] = {0xFF, 0xFF, 0xFF, 0x00};
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/* .code */
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Actor *func_8038C0B0(ActorMarker *marker, UNK_TYPE(s32) arg1, f32 arg2, UNK_TYPE(s32) arg3){
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UNK_TYPE(s32) sp5C = func_8033A12C(func_80330B1C(marker));
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UNK_TYPE(s32) sp5C = func_8033A12C(marker_loadModelBin(marker));
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Actor *this = marker_getActor(marker);
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f32 sp4C[3];
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f32 sp40[3];
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