documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -20,7 +20,7 @@ ActorInfo FP_D_80391AB0 = {
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0, 0x800, 0.0f, 0
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};
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struct31s D_80391AD4 = {
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ParticleScaleAndLifetimeRanges D_80391AD4 = {
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{0.4f, 0.6f},
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{1.8f, 3.6f},
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{0.0f, 0.01f},
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@@ -59,7 +59,7 @@ void FP_func_80386BEC(Actor *this){
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particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
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particleEmitter_setPosition(pCtrl, plyr_pos);
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particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_80391AFC);
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func_802EFB98(pCtrl, &D_80391AD4);
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particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_80391AD4);
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particleEmitter_emitN(pCtrl, 12);
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}
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