documentations:

- various particle system functions/structs
- more in src/fight
- beehive
- added prototypes (reduced compiler warnings)
This commit is contained in:
mariob92
2024-09-07 12:52:35 +02:00
parent 78142ca162
commit c8598c2677
77 changed files with 356 additions and 332 deletions

View File

@@ -20,7 +20,7 @@ ActorInfo FP_D_80391AB0 = {
0, 0x800, 0.0f, 0
};
struct31s D_80391AD4 = {
ParticleScaleAndLifetimeRanges D_80391AD4 = {
{0.4f, 0.6f},
{1.8f, 3.6f},
{0.0f, 0.01f},
@@ -59,7 +59,7 @@ void FP_func_80386BEC(Actor *this){
particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
particleEmitter_setPosition(pCtrl, plyr_pos);
particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_80391AFC);
func_802EFB98(pCtrl, &D_80391AD4);
particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_80391AD4);
particleEmitter_emitN(pCtrl, 12);
}