documentations:
- various particle system functions/structs - more in src/fight - beehive - added prototypes (reduced compiler warnings)
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@@ -230,7 +230,7 @@ void func_80388D70(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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void func_80388EE8(ParticleEmitter *pCtrl){
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static s32 D_80391D24[3] = {0xc8, 0xc8, 0xe6};
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static struct31s D_80391D30 = {
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static ParticleScaleAndLifetimeRanges D_80391D30 = {
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{0.2f, 0.4f},
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{1.2f, 1.6f},
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{0.0f, 0.001f},
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@@ -244,7 +244,7 @@ void func_80388EE8(ParticleEmitter *pCtrl){
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particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
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particleEmitter_setRGB(pCtrl, D_80391D24);
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particleEmitter_setPositionAndVelocityRanges(pCtrl, &D_80391D58);
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func_802EFB98(pCtrl, &D_80391D30);
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particleEmitter_setScaleAndLifetimeRanges(pCtrl, &D_80391D30);
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particleEmitter_manualFree(pCtrl);
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}
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