progress defining core2 .data section
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@@ -36,7 +36,7 @@ void __chnabnut_setState_method(ActorMarker* marker, s32 next_state) {
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void chnabnut_setState(Actor *this, s32 next_state) {
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if (next_state == NABNUT_STATE_1_SAD) {
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func_80335924(this->unk148, ASSET_22C_ANIM_NAMBUT_CRY, 0.2f, 10.6f);
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func_80335924(this->unk148, ASSET_22C_ANIM_NABNUT_CRY, 0.2f, 10.6f);
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}
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if (next_state == NABNUT_STATE_2_WAIT) {
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@@ -45,7 +45,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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if (next_state == NABNUT_STATE_3_BACKFLIP) {
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this->marker->propPtr->unk8_3 = FALSE;
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func_80335924(this->unk148, ASSET_22D_ANIM_NAMBUT_BACKFLIP, 0.2f, 3.13f);
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func_80335924(this->unk148, ASSET_22D_ANIM_NABNUT_BACKFLIP, 0.2f, 3.13f);
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func_80335A8C(this->unk148, 2);
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.0f, 0xB);
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@@ -53,14 +53,14 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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}
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if (next_state == NABNUT_STATE_4_THANK_PLAYER) {
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func_80335924(this->unk148, ASSET_22E_ANIM_NAMBUT_STAND, 0.2f, 3.53f);
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func_80335924(this->unk148, ASSET_22E_ANIM_NABNUT_STAND, 0.2f, 3.53f);
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func_80335A8C(this->unk148, 1);
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func_802C8F70(this->yaw - 40.0f);
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jiggySpawn(JIGGY_4A_CCW_NABNUT, this->position);
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}
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if (next_state == NABNUT_STATE_5_EXIT) {
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func_80335924(this->unk148, ASSET_22F_ANIM_NAMBUT_RUN, 0.2f, 0.34f);
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func_80335924(this->unk148, ASSET_22F_ANIM_NABNUT_RUN, 0.2f, 0.34f);
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}
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if (next_state == NABNUT_STATE_6_DESPAWN) {
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