Warps & Misc Documentation

This commit is contained in:
Cyrus Kashef
2024-08-31 18:41:14 -05:00
parent de50021481
commit c6fdd863ed
21 changed files with 793 additions and 626 deletions

View File

@@ -14,11 +14,23 @@ s32 D_80365F30[] = {
3, 4, 5, 6,
7, 7, 8, 8
};
ActorInfo D_80365F60 = { 0x58, 0x4E, 0x7DE, 0, NULL, func_802C5A60, func_80326224, func_80325934, 0, 0, 0.0f, 0};
ActorInfo D_80365F84 = { 0x59, 0x4F, 0x7DE, 0, NULL, func_802C5A60, func_80326224, func_80325934, 0, 0, 0.0f, 0};
ActorInfo D_80365F60 = {
0x58, 0x4E, ASSET_7DE_SPRITE_SHOE_SPARKLES,
0, NULL,
func_802C5A60, func_80326224, func_80325934,
0, 0, 0.0f, 0
};
ActorInfo D_80365F84 = {
0x59, 0x4F, ASSET_7DE_SPRITE_SHOE_SPARKLES,
0, NULL,
func_802C5A60, func_80326224, func_80325934,
0, 0, 0.0f, 0
};
/* .code */
void func_802C5A60(Actor *this){
// Spawns a sparkle sprite when touching turbo trainers or wading boots
ActorLocal_Core2_3EAD0 *local = (ActorLocal_Core2_3EAD0*)&this->local;
if(!this->initialized){
switch(this->marker->unk14_20){