Warps & Misc Documentation
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@@ -14,11 +14,23 @@ s32 D_80365F30[] = {
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3, 4, 5, 6,
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7, 7, 8, 8
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};
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ActorInfo D_80365F60 = { 0x58, 0x4E, 0x7DE, 0, NULL, func_802C5A60, func_80326224, func_80325934, 0, 0, 0.0f, 0};
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ActorInfo D_80365F84 = { 0x59, 0x4F, 0x7DE, 0, NULL, func_802C5A60, func_80326224, func_80325934, 0, 0, 0.0f, 0};
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ActorInfo D_80365F60 = {
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0x58, 0x4E, ASSET_7DE_SPRITE_SHOE_SPARKLES,
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0, NULL,
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func_802C5A60, func_80326224, func_80325934,
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0, 0, 0.0f, 0
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};
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ActorInfo D_80365F84 = {
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0x59, 0x4F, ASSET_7DE_SPRITE_SHOE_SPARKLES,
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0, NULL,
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func_802C5A60, func_80326224, func_80325934,
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0, 0, 0.0f, 0
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};
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/* .code */
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void func_802C5A60(Actor *this){
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// Spawns a sparkle sprite when touching turbo trainers or wading boots
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ActorLocal_Core2_3EAD0 *local = (ActorLocal_Core2_3EAD0*)&this->local;
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if(!this->initialized){
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switch(this->marker->unk14_20){
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