All Changes

This commit is contained in:
Moses Troyer
2025-08-16 17:15:49 +00:00
committed by Banjo Kazooie
parent fd208f77ca
commit c2dd933d22
389 changed files with 7824 additions and 6965 deletions

348
src/core2/hazards.c Normal file
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#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/timer.h"
#include "core2/statetimer.h"
#include "bs/iFrame.h"
/* .bss */
u8 hazardSfxId;
u8 frozenEffectsState;
u8 swampEffectsState;
f32 playerPosition[3];
f32 effectTimer;
/*.code */
bool isOnFloor(void) {
return floor_isCurrentFloorunk59() && floor_getCurrentFloorYPosition() > player_getYPosition();
}
void freeHazardSfxId(void) {
sfxsource_freeSfxsourceByIndex(hazardSfxId);
}
void hazards_reset(void) {
baflag_clear(BA_FLAG_13_TOUCHING_DANGEROUS_GROUND);
hazardSfxId = sfxsource_createSfxsourceAndReturnIndex();
swampEffectsState = 0;
}
void triggerFrozenHazardEffects(void) {
basfx_80299E48();
sfxSource_triggerCallbackByIndex(hazardSfxId);
sfxsource_setSfxId(hazardSfxId, SFX_14D_BANJO_FREEZING);
sfxsource_setSampleRate(hazardSfxId, 30000);
sfxsource_playSfxAtVolume(hazardSfxId, 1.2f);
sfxSource_setunk43_7ByIndex(hazardSfxId, 3);
sfxSource_func_8030E2C4(hazardSfxId);
frozenEffectsState = 2;
effectTimer = 1.0f;
}
void triggerHotHazardEffects(void) {
sfxSource_triggerCallbackByIndex(hazardSfxId);
sfxsource_setSfxId(hazardSfxId, SFX_B0_SIZZLING_NOISE);
sfxsource_setSampleRate(hazardSfxId, 32000);
sfxsource_playSfxAtVolume(hazardSfxId, randf2(0.7f, 0.8f));
sfxSource_setunk43_7ByIndex(hazardSfxId, 3);
sfxSource_func_8030E2C4(hazardSfxId);
}
void spawnPiranhaParticles(void) {
f32 player_position[3];
player_getPosition(player_position);
actor_spawnWithYaw_f32(ACTOR_188_PIRANHA_WATER_PARTICLES, player_position, (s32)yaw_get());
}
void triggerSwampHazardEffects(void) {
__spawnQueue_add_0(&spawnPiranhaParticles);
FUNC_8030E624(SFX_A_BANJO_LANDING_05, 1.0f, 28000);
sfxSource_triggerCallbackByIndex(hazardSfxId);
sfxsource_setSfxId(hazardSfxId, SFX_6D_CROC_BITE);
sfxsource_setSampleRate(hazardSfxId, 22000);
sfxSource_setunk43_7ByIndex(hazardSfxId, 3);
player_getPosition(playerPosition);
playerPosition[1] = floor_getCurrentFloorYPosition();
swampEffectsState = 4;
effectTimer = 0.0f;
}
void triggerHazardEffects(void) {
switch (map_get()) {
case MAP_12_GV_GOBIS_VALLEY:
case MAP_31_RBB_RUSTY_BUCKET_BAY:
case MAP_3C_RBB_KITCHEN:
case MAP_6E_GL_GV_LOBBY:
case MAP_8E_GL_FURNACE_FUN:
triggerHotHazardEffects();
break;
case MAP_27_FP_FREEZEEZY_PEAK:
case MAP_7F_FP_WOZZAS_CAVE:
triggerFrozenHazardEffects();
break;
case MAP_D_BGS_BUBBLEGLOOP_SWAMP:
case MAP_72_GL_BGS_LOBBY:
triggerSwampHazardEffects();
break;
}
}
void updateFrozenEffects(void) {
if (frozenEffectsState == 0) {
return;
}
if ((isOnFloor() == 0) && (func_8028F2FC() == 0) && (func_8030E3FC(hazardSfxId) != 0)) {
sfxSource_triggerCallbackByIndex(hazardSfxId);
frozenEffectsState = 0;
return;
}
effectTimer = ml_max_f(0.0f, effectTimer - time_getDelta());
if (effectTimer != 0.0f) {
return;
}
if (frozenEffectsState == 1) { // Seems to never be able to trigger
triggerFrozenHazardEffects();
} else if (frozenEffectsState == 2) {
sfxSource_triggerCallbackByIndex(hazardSfxId);
sfxsource_setSfxId(hazardSfxId, SFX_134_FREEZING_SHIVER);
sfxsource_setSampleRate(hazardSfxId, 20000);
sfxsource_playSfxAtVolume(hazardSfxId, 1.2f);
sfxSource_setunk43_7ByIndex(hazardSfxId, 3);
sfxSource_func_8030E2C4(hazardSfxId);
frozenEffectsState = 2;
effectTimer = 1.5f;
}
}
void updateBurnSfx(void) {
f32 delta_time;
s32 sample_rate;
if (func_8030E3FC(hazardSfxId) == 0) {
return;
}
delta_time = time_getDelta();
sample_rate = sfxSource_getSampleRate(hazardSfxId) - (s32) (delta_time * 30000.0);
if (sample_rate <= 0) {
sfxSource_triggerCallbackByIndex(hazardSfxId);
return;
}
sfxsource_setSampleRate(hazardSfxId, sample_rate);
}
// Interesting to note, this update function plays the sfx while the other ones wait until after Banjo
// has been damaged.
void updateSwampEffects(void) {
if (swampEffectsState == 0) {
return;
}
effectTimer = ml_max_f(0.0f, effectTimer - time_getDelta());
if (effectTimer > 0.0f) {
return;
}
swampEffectsState -= 1;
effectTimer = randf2(0.12f, 0.22f);
sfxsource_playSfxAtVolume(hazardSfxId, randf2(0.95f, 1.05f));
sfxSource_func_8030E2C4(hazardSfxId);
}
void updateHazardEffects(void) {
switch (map_get()) {
case MAP_12_GV_GOBIS_VALLEY:
case MAP_31_RBB_RUSTY_BUCKET_BAY:
case MAP_3C_RBB_KITCHEN:
case MAP_6E_GL_GV_LOBBY:
case MAP_8E_GL_FURNACE_FUN:
updateBurnSfx();
break;
case MAP_27_FP_FREEZEEZY_PEAK:
case MAP_7F_FP_WOZZAS_CAVE:
updateFrozenEffects();
break;
case MAP_D_BGS_BUBBLEGLOOP_SWAMP:
case MAP_72_GL_BGS_LOBBY:
updateSwampEffects();
break;
}
}
bool isPlayerInHazard(void) {
f32 player_position[3];
switch (map_get()) {
case MAP_D_BGS_BUBBLEGLOOP_SWAMP:
case MAP_12_GV_GOBIS_VALLEY:
case MAP_1B_MMM_MAD_MONSTER_MANSION:
case MAP_3C_RBB_KITCHEN:
case MAP_43_CCW_SPRING:
case MAP_44_CCW_SUMMER:
case MAP_45_CCW_AUTUMN:
case MAP_46_CCW_WINTER:
case MAP_6E_GL_GV_LOBBY:
case MAP_72_GL_BGS_LOBBY:
case MAP_8E_GL_FURNACE_FUN:
return func_80294610(0xE000) && player_isStable();
case MAP_31_RBB_RUSTY_BUCKET_BAY:
player_getPosition(player_position);
return player_inWater() && ml_vec3f_inside_box_f(player_position, -9000.0f, -3000.0f, -3850.0f, -6820.0f, -700.0f, -1620.0f);
case MAP_27_FP_FREEZEEZY_PEAK:
case MAP_7F_FP_WOZZAS_CAVE:
return player_inWater();
}
return FALSE;
}
bool canTakeGroundDamage(void) {
enum bs_e bs_state;
bs_state = bs_getState();
switch (map_get()) {
case MAP_D_BGS_BUBBLEGLOOP_SWAMP:
case MAP_12_GV_GOBIS_VALLEY:
case MAP_1B_MMM_MAD_MONSTER_MANSION:
case MAP_27_FP_FREEZEEZY_PEAK:
case MAP_31_RBB_RUSTY_BUCKET_BAY:
case MAP_3C_RBB_KITCHEN:
case MAP_43_CCW_SPRING:
case MAP_44_CCW_SUMMER:
case MAP_45_CCW_AUTUMN:
case MAP_46_CCW_WINTER:
case MAP_6E_GL_GV_LOBBY:
case MAP_72_GL_BGS_LOBBY:
case MAP_7F_FP_WOZZAS_CAVE:
case MAP_8E_GL_FURNACE_FUN:
return isPlayerInHazard()
&& bsStoredState_getTransformation() == TRANSFORM_1_BANJO
&& stateTimer_isDone(STATE_TIMER_2_LONGLEG)
&& player_movementGroup() != BSGROUP_3_WONDERWING
&& player_movementGroup() != BSGROUP_9_LONG_LEG
&& baflag_isFalse(BA_FLAG_E_TOUCHING_WADING_BOOTS)
&& bs_state != BS_25_LONGLEG_ENTER
&& player_getWaterState() != BSWATERGROUP_2_UNDERWATER
&& func_8028EC04() < 1U
&& bsiFrame_getState() != IFRAME_INVICIBLE
&& bs_getState() != BS_3D_FALL_TUMBLING
&& player_isDead() < 1U;
}
return FALSE;
}
void hazards_update(void) {
bool can_take_ground_damage;
BKCollisionTri *collision;
s32 sp1C;
s32 sp18;
updateHazardEffects();
if (map_get() == MAP_12_GV_GOBIS_VALLEY) {
sp18 = 0;
sp1C = 0;
collision = func_802946F0();
if (collision != NULL) {
sp1C = collision->flags & 0x4000;
}
collision = func_8029463C();
if (collision != NULL) {
sp18 = (collision->flags & 0x4000) && player_isStable();
}
if (sp1C || sp18) {
baMotor_80250D94(1.0f, 0.5f, 0.4f);
player_checkHazardInterrupt(0xD);
}
}
can_take_ground_damage = canTakeGroundDamage();
batimer_decrement(BA_TIMER_HAZARDS);
if (can_take_ground_damage) {
if (map_get() == MAP_8E_GL_FURNACE_FUN) {
if (bs_checkInterrupt(BS_INTR_13_FF_DEATH_SQUARE)) {
triggerHazardEffects();
}
} else {
if (batimer_isZero(4)) {
batimer_set(4, 4.0f);
if (player_checkHazardInterrupt(0xD)) { // If not invincible, reduces health
triggerHazardEffects();
baMotor_80250D94(1.0f, 0.5f, 0.4f);
}
if (item_empty(ITEM_14_HEALTH)) {
bs_checkInterrupt(BS_INTR_13_FF_DEATH_SQUARE);
}
}
switch (map_get()) { // Show dialog associated with touching a hazard for the first time
case MAP_43_CCW_SPRING:
case MAP_44_CCW_SUMMER:
case MAP_45_CCW_AUTUMN:
case MAP_46_CCW_WINTER:
progressDialog_showDialogMaskZero(FILEPROG_AA_HAS_TOUCHED_CCW_BRAMBLE_FIELD);
break;
case MAP_D_BGS_BUBBLEGLOOP_SWAMP:
case MAP_72_GL_BGS_LOBBY:
progressDialog_showDialogMaskZero(FILEPROG_F_HAS_TOUCHED_PIRANHA_WATER);
break;
case MAP_3C_RBB_KITCHEN:
progressDialog_showDialogMaskZero(FILEPROG_A9_HAS_TOUCHED_RBB_OVEN);
break;
case MAP_12_GV_GOBIS_VALLEY:
case MAP_6E_GL_GV_LOBBY:
case MAP_8E_GL_FURNACE_FUN:
progressDialog_showDialogMaskZero(FILEPROG_10_HAS_TOUCHED_SAND_EEL_SAND);
break;
case MAP_27_FP_FREEZEEZY_PEAK:
case MAP_7F_FP_WOZZAS_CAVE:
progressDialog_showDialogMaskZero(FILEPROG_14_HAS_TOUCHED_FP_ICY_WATER);
break;
case MAP_1B_MMM_MAD_MONSTER_MANSION:
if (!isOnFloor()) {
progressDialog_showDialogMaskZero(FILEPROG_86_HAS_TOUCHED_MMM_THORN_HEDGE);
}
break;
}
}
baflag_set(BA_FLAG_13_TOUCHING_DANGEROUS_GROUND);
} else {
baflag_clear(BA_FLAG_13_TOUCHING_DANGEROUS_GROUND);
}
}