All Changes

This commit is contained in:
Moses Troyer
2025-08-16 17:15:49 +00:00
committed by Banjo Kazooie
parent fd208f77ca
commit c2dd933d22
389 changed files with 7824 additions and 6965 deletions

View File

@@ -65,7 +65,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
local->unk8 = 0.0f;
if(next_state == 2){
func_8025A58C(0, 4000);
func_8025A6EC(COMUSIC_26_GV_SANDYBUTT_DANGER, 30000);
coMusicPlayer_playMusic(COMUSIC_26_GV_SANDYBUTT_DANGER, 30000);
item_set(ITEM_0_HOURGLASS_TIMER, 0xdd3);
item_set(ITEM_6_HOURGLASS, TRUE);
func_8038F520(1.0f);
@@ -85,7 +85,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
}
if (!levelSpecificFlags_get(LEVEL_FLAG_16_GV_UNKNOWN)) {
gcdialog_showText(ASSET_A82_DIALOG_SANDYBUTT_START_MAZE, 4, NULL, NULL, NULL, NULL);
gcdialog_showDialog(ASSET_A82_DIALOG_SANDYBUTT_START_MAZE, 4, NULL, NULL, NULL, NULL);
levelSpecificFlags_set(LEVEL_FLAG_16_GV_UNKNOWN, TRUE);
}
}//L8038F794
@@ -99,7 +99,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
if(next_state == 3){
func_80324E38(0.0f, 3);
timedFunc_set_2(0.0f, (GenFunction_2)func_8025A6EC, COMUSIC_3E_SANDYBUTT_FAILURE, 0x7FFF);
timedFunc_set_2(0.0f, (GenFunction_2)coMusicPlayer_playMusic, COMUSIC_3E_SANDYBUTT_FAILURE, 0x7FFF);
timedFunc_set_2(1.0f, (GenFunction_2)__chMazeCtrl_markerSetState, reinterpret_cast(s32, this->marker), 6);
timedFunc_set_2(2.0f, (GenFunction_2)__chMazeCtrl_markerSetState, reinterpret_cast(s32, this->marker), 4);
}//L8038F850
@@ -132,10 +132,10 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
if(next_state == 5){
func_8038F56C(0.0f);
if(++local->unk4 == 1)
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
coMusicPlayer_playMusic(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
if(!levelSpecificFlags_get(LEVEL_FLAG_17_GV_UNKNOWN)){
gcdialog_showText(ASSET_A83_DIALOG_SANDYBUTT_DONE, 4, NULL, NULL, NULL, NULL);
gcdialog_showDialog(ASSET_A83_DIALOG_SANDYBUTT_DONE, 4, NULL, NULL, NULL, NULL);
levelSpecificFlags_set(LEVEL_FLAG_17_GV_UNKNOWN, TRUE);
}
}
@@ -178,7 +178,7 @@ void chMazeCtrl_update(Actor *this){
if (!levelSpecificFlags_get(LEVEL_FLAG_15_GV_UNKNOWN)
&& ml_timer_update(&local->unk8, sp34)
&& gcdialog_showText(ASSET_A81_DIALOG_SANDYBUTT_ENTER, 0, NULL, NULL, NULL, NULL)
&& gcdialog_showDialog(ASSET_A81_DIALOG_SANDYBUTT_ENTER, 0, NULL, NULL, NULL, NULL)
) {
levelSpecificFlags_set(LEVEL_FLAG_15_GV_UNKNOWN, TRUE);
}