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committed by
Banjo Kazooie
parent
fd208f77ca
commit
c2dd933d22
@@ -45,7 +45,7 @@ void func_8038D1E0(Actor *this) {
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particleEmitter_setParticleVelocityRange(temp_s0, -70.0f, 50.0f, -70.0f, 70.0f, 100.0f, 70.0f);
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particleEmitter_setParticleLifeTimeRange(temp_s0, 3.0f, 4.0f);
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particleEmitter_emitN(temp_s0, 4);
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FUNC_8030E8B4(SFX_30_MAGIC_POOF, 1.0f, 25000, this->position, 500, 2500);
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sfx_playFadeShorthandDefault(SFX_30_MAGIC_POOF, 1.0f, 25000, this->position, 500, 2500);
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}
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s32 func_8038D2F4(Actor *this, f32 *arg1, bool arg2) {
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@@ -239,7 +239,7 @@ void func_8038D9D0(Actor *this, s32 next_state) {
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local->unk1C = 1.0f;
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}
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if (next_state == 8) {
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FUNC_8030E8B4(SFX_8E_GRUNTLING_DAMAGE, 1.5f, 32200, this->position, 500, 2500);
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sfx_playFadeShorthandDefault(SFX_8E_GRUNTLING_DAMAGE, 1.5f, 32200, this->position, 500, 2500);
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skeletalAnim_set(this->unk148, ASSET_288_ANIM_FLIBBIT_OW, 0.1f, 0.65f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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this->position[1] = mapModel_getFloorY(this->position);
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@@ -247,7 +247,7 @@ void func_8038D9D0(Actor *this, s32 next_state) {
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}
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if (next_state == 9) {
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skeletalAnim_set(this->unk148, ASSET_112_ANIM_FLIBBIT_DIE, 0.2f, 0.4f);
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FUNC_8030E8B4(SFX_115_BUZZBOMB_DEATH, 1.0f, 32200, this->position, 500, 2500);
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sfx_playFadeShorthandDefault(SFX_115_BUZZBOMB_DEATH, 1.0f, 32200, this->position, 500, 2500);
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this->marker->collidable = FALSE;
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this->unk10_1 = FALSE;
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func_8038CEA0();
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@@ -256,7 +256,7 @@ void func_8038D9D0(Actor *this, s32 next_state) {
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if (next_state == 0xA) {
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skeletalAnim_set(this->unk148, ASSET_113_ANIM_FLIBBIT_DEAD, 0.2f, 1.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 0.8f, 32200, this->position, 500, 2500);
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sfx_playFadeShorthandDefault(SFX_2F_ORANGE_SPLAT, 0.8f, 32200, this->position, 500, 2500);
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}
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if (next_state == 0xB) {
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func_80326310(this);
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