All Changes

This commit is contained in:
Moses Troyer
2025-08-16 17:15:49 +00:00
committed by Banjo Kazooie
parent fd208f77ca
commit c2dd933d22
389 changed files with 7824 additions and 6965 deletions

View File

@@ -45,7 +45,7 @@ void func_8038D1E0(Actor *this) {
particleEmitter_setParticleVelocityRange(temp_s0, -70.0f, 50.0f, -70.0f, 70.0f, 100.0f, 70.0f);
particleEmitter_setParticleLifeTimeRange(temp_s0, 3.0f, 4.0f);
particleEmitter_emitN(temp_s0, 4);
FUNC_8030E8B4(SFX_30_MAGIC_POOF, 1.0f, 25000, this->position, 500, 2500);
sfx_playFadeShorthandDefault(SFX_30_MAGIC_POOF, 1.0f, 25000, this->position, 500, 2500);
}
s32 func_8038D2F4(Actor *this, f32 *arg1, bool arg2) {
@@ -239,7 +239,7 @@ void func_8038D9D0(Actor *this, s32 next_state) {
local->unk1C = 1.0f;
}
if (next_state == 8) {
FUNC_8030E8B4(SFX_8E_GRUNTLING_DAMAGE, 1.5f, 32200, this->position, 500, 2500);
sfx_playFadeShorthandDefault(SFX_8E_GRUNTLING_DAMAGE, 1.5f, 32200, this->position, 500, 2500);
skeletalAnim_set(this->unk148, ASSET_288_ANIM_FLIBBIT_OW, 0.1f, 0.65f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
this->position[1] = mapModel_getFloorY(this->position);
@@ -247,7 +247,7 @@ void func_8038D9D0(Actor *this, s32 next_state) {
}
if (next_state == 9) {
skeletalAnim_set(this->unk148, ASSET_112_ANIM_FLIBBIT_DIE, 0.2f, 0.4f);
FUNC_8030E8B4(SFX_115_BUZZBOMB_DEATH, 1.0f, 32200, this->position, 500, 2500);
sfx_playFadeShorthandDefault(SFX_115_BUZZBOMB_DEATH, 1.0f, 32200, this->position, 500, 2500);
this->marker->collidable = FALSE;
this->unk10_1 = FALSE;
func_8038CEA0();
@@ -256,7 +256,7 @@ void func_8038D9D0(Actor *this, s32 next_state) {
if (next_state == 0xA) {
skeletalAnim_set(this->unk148, ASSET_113_ANIM_FLIBBIT_DEAD, 0.2f, 1.0f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 0.8f, 32200, this->position, 500, 2500);
sfx_playFadeShorthandDefault(SFX_2F_ORANGE_SPLAT, 0.8f, 32200, this->position, 500, 2500);
}
if (next_state == 0xB) {
func_80326310(this);