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This commit is contained in:
committed by
Banjo Kazooie
parent
fd208f77ca
commit
c2dd933d22
@@ -215,7 +215,7 @@ void func_80386AEC(Actor *this, s32 next_state) {
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}
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if (next_state == 5) {
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FUNC_8030E8B4(SFX_8E_GRUNTLING_DAMAGE, 1.5f, 32200, this->position, 500, 2500);
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sfx_playFadeShorthandDefault(SFX_8E_GRUNTLING_DAMAGE, 1.5f, 32200, this->position, 500, 2500);
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skeletalAnim_set(this->unk148, ASSET_288_ANIM_FLIBBIT_OW, 0.1f, 0.65f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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this->position[1] = mapModel_getFloorY(this->position);
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@@ -224,7 +224,7 @@ void func_80386AEC(Actor *this, s32 next_state) {
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if (next_state == 6) {
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skeletalAnim_set(this->unk148, ASSET_112_ANIM_FLIBBIT_DIE, 0.2f, 0.4f);
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FUNC_8030E8B4(SFX_115_BUZZBOMB_DEATH, 1.0f, 32200, this->position, 500, 2500);
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sfx_playFadeShorthandDefault(SFX_115_BUZZBOMB_DEATH, 1.0f, 32200, this->position, 500, 2500);
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this->marker->collidable = FALSE;
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this->unk10_1 = FALSE;
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local->unk14 = 1000.0f;
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@@ -232,7 +232,7 @@ void func_80386AEC(Actor *this, s32 next_state) {
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if (next_state == 7) {
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skeletalAnim_set(this->unk148, ASSET_113_ANIM_FLIBBIT_DEAD, 0.2f, 1.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 0.8f, 32200, this->position, 500, 2500);
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sfx_playFadeShorthandDefault(SFX_2F_ORANGE_SPLAT, 0.8f, 32200, this->position, 500, 2500);
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}
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if (next_state == 8) {
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func_80326310(this);
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